Shatterlight
von CLProjects
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Shatterlight
Tags für Shatterlight
Beschreibung
A browser breakout song.
You pick a First Fracture. The garden answers with glass, vein, dense, and echo. Cards arrive in threes. Packs hold 25. Elites show up when the bed gets mean. Combo conducts the music — Hauntology, then Midnight Pulse. A survive clock and a key can widen the bed. Death wipes the run. No shop. No loadout. No map to hide in.
Best combo and a seen-card journal stay in the browser.
Taste first. Short runs. The garden remembers what you have seen.
Age suitability: 13+
AI: Shatterlight was designed and directed by CL Projects. The first playable body was hand-coded. Original music stems and loops were written in FL Studio. Grok helped with systems, cards, polish, and playtest fixes. It was not generated from a prompt, and it is not a template.
Spielanleitung
Break the garden. Keep the ball alive. Build combo.
- Move the paddle with the mouse (or the keys you bound).
- Clear bricks. Glass, vein, dense, and echo behave different.
- Cards appear in three-card windows. Pick one. It changes the song.
- First Fracture is your opening pick.
- Combo conducts the music. Let it run. Do not drop it if you can help it.
- Survive the clock. A key can widen the bed.
- Elites hit harder. Treat them like they mean it.
- Death ends the run. Nothing carries except what the journal already saw.
- Open the journal between runs to see cards you have met.
There is no shop. There is no loadout. The song is the run.
Entwickler-Updates
I have been trying to push out an Update to up the volume, the music is way too low. I am very sorry about this. This is just the barebones version of whats cooking next. Stay tuned, ill keep trying to get that update out.
Kommentare
CLProjects
Sep. 03, 2026
Hello Kongregate! I am incredibly excited to launch Shatterlight v1.2 under CL Projects. This game was hand-coded from scratch, with original audio loops and music layers written natively in FL Studio to deliver a dynamic rhythm landscape that changes based on your play.
For full developer transparency, modern AI workflows via Grok were used to optimize backend math and clear layout bugs during production. It is a completely authentic passion project.
The rules are simple: Precision physics meets brick shattering. There are no traditional health points. The ball falling completely kills the song, so you must keep the rhythm alive at all costs.
This build is just the initial foundation for our universe. I am currently deep inside the studio sandbox hand-coding a massive, standalone sequel: Shatterlight Rogue. It features an atmospheric twelve-minute progressive music marathon structure, upgrade trees, and deep card synergies. Drop your scores and feedback below! Keep the song alive.