Familiar Frenzy

Familiar Frenzy

von cococollective
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Familiar Frenzy

Bewertung:
3.2
Veröffentlicht: July 01, 2026
Zuletzt aktualisiert: July 01, 2026
Entwickler: cococollective

Tags für Familiar Frenzy

Beschreibung

Summon your familiar and outlast the spirit horde.

You are a young witch trapped in a haunted dungeon arena, and cursed spirits are closing in from every side. Your familiar does the fighting for you — dodge through the swarm, collect spirit motes, level up, and shape your build as each wave grows more dangerous.

Fill your Spirit Imbued meter, survive rotating bosses, unlock Archive entries, and earn Spirit Crystals to customize your loadout between runs.

Features

  • Tutorial, Casual, and Cursed run modes
  • Unlockable familiars, each with a perk and Spirit Imbued power
  • Familiar Collars that change your familiar’s attacks
  • Wardrobe loadouts for your witch, familiar, and collar
  • Rotating bosses and cursed enemies
  • Cursed Mode adds a new curse after each boss
  • Kongregate leaderboards for Casual and Cursed scores

Age Rating

Mild cartoon fantasy combat, spooky enemies, and magical effects. No blood or gore. Recommended 10+.

Privacy

Saves progress, settings, unlocks, and local scores in your browser. The Kongregate version may submit gameplay stats to Kongregate leaderboards. The game does not collect personal information or use external analytics.

AI Use

Made by Cocolito Collective with AI assistance for coding support, debugging, and workflow. PixelLab.ai helped create initial pixel-art assets, then hand-edited in Aseprite. Music, sound effects, fonts, and credited assets are licensed, original, or credited in-game.

Spielanleitung

  • Move — WASD or the Arrow keys
  • Your familiar attacks automatically — focus on positioning and timing
  • Spirit Imbued — press Space when the meter is full to unleash your burst

Kommentare

0/1000
Black_Claw avatar

Black_Claw

Jul. 01, 2026

1
0

Casual mode seems endless. The first boss appeared in wave 50, so I think it started repeating itself after wave 50. It was so boring after waves 25-30 that you could kill it out of sheer boredom.

Increasing the number of mobs or the duration doesn't make the level harder; it just makes it more boring.

cococollective
cococollective Entwickler

Thanks for the feedback! And you're right as the way Casual Mode was tuned made it too casual. So I went ahead and adjusted the waves to better combat boredom. So if you're ever super bored and want to give it another shot, please do! Thanks for playing my first published game.

meebers avatar

meebers

Jul. 01, 2026

0
0

Very cute game. Endgame scaling could be better. I had to afk to die and even then it took 30~ seconds

Kirevam avatar

Kirevam

Jul. 01, 2026

0
0

This is a cute game, I really liked the artstyle. The gameplay is pretty nice so far, I've just played a couple of rounds on casual mode.
One bit of feedback I have is to maybe make the monsters have some kind of death effect like exploding or something instead of just turning into an item. I think it would feel more satisfying