Project UniWar

Project UniWar

by Deathly_echo67
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Project UniWar

Rating:
2.8
Released: December 19, 2014
Last updated: December 19, 2014
Developer: Deathly_echo67

Tags for Project UniWar

Description

You are a unicorn that traverses the great city streets, destroying Sharks as they try to stop your epic journey

How to Play

Left/A and Right/D to move between the lanes
Spacebar to fire your laser
Esc. to pause game

Comments

0/1000
KorynnO avatar

KorynnO

Jan. 26, 2015

0
0

Neat game, here are a couple suggestions for you: 1. try fiddling with the speed setting, I think it would be neat if you started going slower and then gained speed, or if it fluctuated. You could make different game modes if out of those even. 2. Sometimes the textures clip making a happy fun time seizure inducing mess. 3. I find the rainbow boxes hard to differentiate from the sharks and end up just blowing everything up and running out of ammo, maybe try to make the rainbow boxes stand out a little bit more. Good start!

layserboy1 avatar

layserboy1

Jan. 09, 2015

0
0

Fairly basic game, but addicting. The fast pace I feel is always a nice challenge.
However. There's a lot to work on.
Here's what I see;
1. Some of the road textures clip through the ground, making a disappearing/reappearing effect
2. There's an eerie silence once the game actually begins
3. The music at death comes so suddenly that it's jolting
4. There's no retry button upon death, which may seem small, but when the player must go to the main menu to play again in a score-based game, it breaks the flow substantially.
5. The EDAC logo and PNG's are highly compressed and distorted.
7. The purple and green combination is atrocious. Recolouring is somewhat of an easy fix, but one programmers tend to overlook as too small to be known.

Other than that, the gameplay itself is enjoyable and has a good potential to be a polished arcade-like game.

veterVhuy avatar

veterVhuy

Dec. 26, 2014

0
0

Редкое говнище , не третье время

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