Greedwood

Greedwood

von RedOctoberCZ
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Greedwood

Bewertung:
3.3
Veröffentlicht: September 08, 2026
Zuletzt aktualisiert: September 08, 2026
Entwickler: RedOctoberCZ

Tags für Greedwood

Beschreibung

Greedwood is a dark fantasy extraction RPG where every journey is a gamble.

Leave the safety of town and venture into dangerous forests and caves. Fight monsters, discover strange encounters, and collect weapons, armor, gold, and rare loot.

The deeper you go, the greater the rewards – but everything you carry is at risk until you make it safely back to town.

Fight. Loot. Decide when to turn back.

Build your character, equip powerful skills, improve your gear, complete quests, and push deeper into the wilderness as you grow stronger.

But greed has a price: die before returning to town, and you may lose the treasures you fought for.

Safe in town. Rich in the wild. Greed has a price.


Age suitability: 13+ – Fantasy violence.

Privacy Policy: https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fgreedwood.com%2Fprivacy

AI disclosure: Generative AI tools were used as part of the visual asset creation and AI-assisted creative workflow for Greedwood.

Spielanleitung

Fight enemies, collect loot, and return safely to town before you die.

• Tap or click the available actions to explore, fight, loot, and travel.
• During combat, use your attacks and equipped skills to defeat enemies.
• Loot collected during an expedition is at risk until you return to town.
• Return safely to secure your gold and items permanently.
• Use the Town to equip gear, improve your character, complete quests, and prepare for the next expedition.
• The deeper you travel, the greater the danger – and the better the rewards.

Kommentare

0/1000
EdTheHead avatar

EdTheHead

Sep. 10, 2026

1
0

Response to Dev: Having to stare at the yellow III quickly running back and forth every fight I find difficult to continuously look at as it strains the eyes, for me that isn't fun.

RedOctoberCZ
RedOctoberCZ Entwickler

Thanks for clarifying, I understand now that constantly tracking the moving yellow marker strains your eyes. I'll explore whether I can make the timing indicator more comfortable to use while keeping combat interactive.

Meh123456 avatar

Meh123456

Sep. 13, 2026

0
0

Might also want to lower the CD time for clicking on a next step (maybe halve the time?)

thihihi avatar

thihihi

Sep. 12, 2026

0
0

Why is there a 30 sec wait to return to town? No thank you, I will find another game

RedOctoberCZ
RedOctoberCZ Entwickler

Yup, I get it - staring at a timer isn't much fun. But you can get ambushed on the way back, so the idea is that you're not safe until you reach town. But when nothing happens, those 30s can drag. I'll have a think about how to make that part better.

EdTheHead avatar

EdTheHead

Sep. 09, 2026

0
0

That strike button is so annoying and makes the game unplayable for me.

RedOctoberCZ
RedOctoberCZ Entwickler

Hey, could you tell me what bothers you most about the Strike button: having to click for every attack, the timing mechanic, or how the button responds? Understanding which part feels frustrating would help to improve combat.