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Minerbot

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May. 07, 2011

Rating: 465

@EspenLeeTennant, DragonArcherZ: I'm actually planning on making a sequel/remake that follows the popular Flash game concept play->upgrade->play->upgrade. This includes a complete redesign of the graphics as well, which means I will actually be able to put textures on the ores. Probably going to put in some sort of opposing force, too, to make it more challenging.

0xC0A57ED

Play 0xC0A57ED

Jan. 23, 2011

Rating: 20

For the record: I added a menu and difficulty settings.

0xC0A57ED

Play 0xC0A57ED

Jan. 23, 2011

Rating: 0

mean: High scores are provided by Kongregate, just on the right there. :)

Victim of the Box

Play Victim of the Box

Apr. 05, 2010

Rating: 9

Ok, I added a diagonal thing at the beginning to make it easier to tell you can go sideways.

Victim of the Box

Play Victim of the Box

Apr. 04, 2010

Rating: 0

It was a bit of a risk to put a puzzle like this on Kongregate. I'm glad some people seem to be enjoying it, though I doubt the rating will stay so relatively high.

Victim of the Box

Play Victim of the Box

Apr. 04, 2010

Rating: 0

Thanks the_fire_226 for the bug report; I'll fix it right away.

Victim of the Box

Play Victim of the Box

Apr. 04, 2010

Rating: -2

I can see how that would be a problem, Solitary, but none of the walls should be off-grid. Unless you mean the moving walls, but in that case I made a compromise. If I interpret your comment correctly, you think they walls should move in grid steps, slowly. I wanted it to be easier to tell when the block was about to hit you. If this is what you mean, I'll change it locally and see if I like the change, but clarification would be great anyway.

Victim of the Box

Play Victim of the Box

Apr. 04, 2010

Rating: -2

Thanks for the input... uh... buttluver. The 1/2 space thing used to be a psychological red herring, but really I put it in for an earlier version. I see your point, and will probably remove it in an update. And yes, the walls. I first made them instantly kill you because that's what the Towlr did, but with the moving blocks it's pointless. Thanks for the input, it is very much appreciated.

Victim of the Box

Play Victim of the Box

Apr. 04, 2010

Rating: -2

What are the design problems? I can't improve if nobody tells me what's wrong!

Victim of the Box

Play Victim of the Box

Apr. 04, 2010

Rating: -3

Controls use the key release for a reason. And what do you mean "matrix" of walls?

Victim of the Box

Play Victim of the Box

Apr. 04, 2010

Rating: 0

It's a puzzle game. Don't discard it just because you can't beat it.

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