concept is sound but having to press jump before holding left or right to neckjump off edges (lest you fall straight down), combined with how tight the jump demands are even in the tutorial level, make the experience way too rough. Shooting from the hip, I'd suggest making down or S drop you from ledges, and have left or right not drop you. That way, you can already be holding left or right when you start your jump.
also a giraffe is a neat protagonist on paper but he needs a more forgiving hitbox and fewer pixel perfect jumps to make with that big ol body
Just a heads up for those experiencing a very slow character and painfully lengthy level transitions--after watching videos of various people playing the game, I have determined that this is a bug. I think it might have something to do with monitor refresh rates, similar to the super fast wall glitch of before. I apologize, and I am currently looking into it.
It's not bad; I definitely feel like you need to integrate the API to get a Kongregate scoreboard going, and yellow text on white is kind of harsh to read. Pretty solid, though.
Just a quick heads up, the previous version of the game *was not saving.* I've made one of those quick, dirty five in the morning type fixes, and it should now save your progress whenever you cash out from a run or purchase an upgrade. Real deep apology if I ruined anybody's day with that.
Probably going to make some tweaks over the next day or so, based on feedback (and by that I mean the total lack thereof). If anybody's got any comments or suggestions, I am totally down to receive them. Thanks.
As per numerous requests, you can now control the character with the arrow keys OR with WASD controls. Plus, you can now hit the M key to mute the audio. It can get a little wonky when UNmuting, but if you exit to level select and then restart the level the music should kick back up just fine. I'm working on ironing out the kinks in that part, but the actual MUTING part should work perfectly.
It does feel like it's a little too based on -luck- sometimes. Is a series of cars going to conveniently funnel me into a Super Zombie two or three times before I reach the first helicopter in the area? How many military guys am I going to run into before I reach that -second- helicopter in the area?
Duly noted, thanks for the feedback!