I've noticed that we're losing a lot of money due to a rounding error in unity. At 7 speed ups (out of a possible 16) the lemon-aid stand has ~75% progression per frame, which means every 2 frames half a bar of progression is dropped. Once all achievements are earned you get one payment while 384 full payments are lost every frame. The easiest way to fix this would be to put a "for(progression>100;progression-100)" between the "if(progression>=100)" and "money++". Hope this helps!
Thanks very much for the tip! We hadn't noticed this yet, though we should have be wary of it on principle (since the Lemonade stand has to refresh so quickly). We'll start to test for this - thanks for the tip, and for the possible solution to the issue. Cheers!
Thanks very much for the tip! We hadn't noticed this yet, though we should have be wary of it on principle (since the Lemonade stand has to refresh so quickly). We'll start to test for this - thanks for the tip, and for the possible solution to the issue. Cheers!