I don't like how progress is maintained by active actions, which are required due to low maximum capacities of resources, especially research points. And quite necessary redistribution of people from researches and miners to quests and medical stuff, it's tedious. Also all these randomly generated message texts and quests. It would be lovely if there was at least 1 hand-made quest per planet that would make any sense.
Oh dear. So it seems was right about reason why there was in original version that text with title of song "Walk Like an Egyptian". Give me a break.
And about fixes - haven't really checked game really too much after release. But I see one of biggest flaws in form of very bad form of building stuff got fixed. No more irritating scrolling. Presence of multiple buy is also good thing, through I would suggest adding x25. I can't really remind myself differences of balance. However I noticed that I still can't see what precisely comes from Mummies. What kind of bonuses they give? What values of these? Or maybe they're used for buying stuff? I can't really find info on that.
I see some people don't get point of medicine - Medicine is extreme money maker. After 7 price upgrades it gets nearly 6 times as much as cars on 6 price upgrades and nearly 10 times as much tools on 8 price upgrades. Increased food demand is thing you accept for getting biggest money maker.
I like to see nice games getting better. Especially getting 5 businesses viewable at once is a wonderful change which makes game noticeably better. I like this type of game, and this one is quite nice and has promise to become better.
YOU GOD DAMN GREEDY BASTARDS! HOW DARE YOU ASK FOR MONEY! YOU SHOULD BE THANKFUL FOR NOT MAKING YOU PAY US FOR PLAYING!
Just joking. As long you're not gonna build balance around it included (like in Adventure Capitalist Moon Update - where each profits speed is quite alike to basic one if I remember well, however with far less speed upgrades which are also harder to obtain. And there is also additional paid upgrade which hastens profits which makes sense only with less of these speed upgrades. And Moon paid upgrades are fully separate from main ones) you're gonna be awesome and actually worth it. Through you could add one more thing - Gold Theme for gold. Suit of Boutique from gold. Coffee cup of Cafe gold. Buttons Gold. Background Gold. And other like this. For pure pleasure of feeling rich, People love useless stuff which all it does is looks.
Hello Adward ! We will keep building the game for free users, the holybars will be the extra staff not the required. We respect each player and won't let anyone down. As for the idea we will discuss it to see what we can do :) Thanks !
Concept is really interesting. Also I see a potential for upgrades in base, like maybe rebirth mechanic giving funds to expand base for boosts. This surely would be an interesting thing. Or maybe just expanding base and buying stuff for gold itself could also do well. Cause I see lots of potential in that base. Like expanding it and making like a building of powerful guild of raiders. That would be really cool.
I'm just starting (25 area) and like this game so far. Through I would really like to see how much is doing single shot of each team member and fire rate. It could be shown at buy button - DMG - X (with ZxY for multi target shooting where Z is DMG base and Y number of hit targets) and Fire rate X per second. It would be really nice thing.
That's one great idle. Really interesting mechanic with ascensions requiring more work than usually at other idlers. And all those references. Not only, but many to Starcraft. Well this swarm certainly feels alike to Zergs.
This is really nice game. Like that how each of three branches (gold/army/tech) can increase all of these three. Gold by buildings, army by conquest and tech by research.
On sidenote - names of few regions of Venga make me want to ask you author where are you from.
I must say that some stuff here is quite out of balance. That would be ooze and money - After idling some time, due to overly big ooze rewards for taking down cubes I'm stuck with 4.75 million units of ooze since I can't spend it due to ooze being needed only each 10th level and actually low amount of it. And there is another 1,25 million of ooze waiting for me to just beat that another cube. There should be something to do with that all ooze that player gathers.
Best tactic to just focus on cash by upgrading first & 5th ones and for idle 3rd & 6th. Ooze rewarding ones are pretty useless due to excessive ooze rewards. Haven't yet unlocked last one.
Through - 5D Tangerines upgrade for Ucoins is OVERPOWERED. With 3 coins invested in it, as I got it with cash at 10^11 when buying first 5D, went straight on to 100 of those and 6*10^16 per second. And still cost one such is just 1*10^15
Breaching multiverse yet again made me wonder - How come music track from 1896 (To be specific - part of it actually) fits so damn well as theme of SPACE!
Either it's me or something is very off with DPS matter currently. Level 744 with 1 bonus level legendary hammer 2.742e+145 damage. While 753 rock has whole 3.236e+121 health. It's 24 spaces of difference which make that one single hammer manages to skip in instant like 15-20 bosses. If not more. It stopped taking down rocks in less than second on level 902. On one side such hammer does last longer, but... in just instant you can craft another one which is hundreds levels stronger.
I have learned my lesson to NEVER use exceptional growth rates again... This does sounds bad.. let me know if you ever hit "The Wall" and have to ascend again. I'd like to know if it took a while.
Seriously, blacksmith is so damn bad, it's not even worth investing. Not exactly sure how it's supposed to work but with level 33 blacksmith and level 30 forge, I got Perfectly Pure Royalite Pickaxe lvl 20. Damage of it is 24057. Best mineral to which I can do damage with it is Magnesium. It give whole 100k of cash. While upgrades of these require billions now. Manual Pickaxe is worthless trash, and so upgrades of Blacksmith and Forge. Also prospect since it's purpose is to increase chance for minerals which only use is to make new picks. Which are useless.
Leadership for offline, and then classes for miners. That's all what's worth of upgrading. Unless situation changes far later.
Back to smooth. Very nice. And idea is cool also. Control of Grey Goo which uses everything what exists to replicate. Perfectly fits concept of idler with high numbers.
You've got to love when authors update their games, and expand them. It's seriously great game and great thing is that you can feel progress. Slower or faster but you just keep on progressing.
Divinity generator is available after building every monument (upgrades not required).
Mummies increase your glory income by 5% each; it is shown on the popup if you stay with your mouse cursor over them.