4 games of decision and defending from an attack on the outpost still feels like a chore. I suggest you a boss/orgre on every attack. And add some upgrade for automated turrets/more auto attacking riflemen. It feels really great when you don't have to manually aim the weapons all the time. Maybe your squad will always help when defending from an attack on top of the wall.
Excellent game, 5/5 a great way to end the series. Although, I regret some things cause I was moving too fast that some scares didn't really get to me in time..
I seriously dont know if ranking up is a good idea.. I just went from ticket handler(10) to tray cleaner(11), what next? am I gonna be a dish washer now?
is gem wasting really worth it? I mean, I made a +28 ultimate pick from using 1 gem(probably used up all my luck this year", and I spent 600 gems, using 11 gems per craft, and I haven't even gotten remotely close to the +28s power.. Maybe it only increases the max power you get when you stack gems..?
I suppose the only ways to improve the game is with tons of new variety. Like, after knight, you get to choose between paladin, lancer, or war hammer. As well with scout, being assassin, albequiser, or archer(?). With mage having an extra job, probably a druid, or something idk haha. Also, new buildings that provide a different types of skills. It sucks that they all have the same skill for now, It'd be nice to change it, or to choose what path the student takes, maybe even once where they choose themselves based on their personality.
Anyways, 5/5, great game. Hope to see more.
It'd be a lot more fun if the tittle is "Zombies ate my mother" and it's about some basement dwelling neet that's hellbent on the destruction of zombies, but meh. This will do. 3/5
We have plans to make it less intrusive in the future.