Jumpking, the chances of that (assuming a fair probability thing and a deck with 53 cards, or 5 of the card you drew and 4 of everything else) are fairly simple to calculate. The total number of cards you can draw is thirteen. All the cards above a ten are the Jack, Queen, King, and Ace. In other words, you have a 4/13 chance of losing. Square that to get the chance of losing twice in a row and the chance of that specific case would be 16/169, or about 10%. If the fact that you fulfilled a 10% chance means something is wrong, then how do people win the lottery? It's just that enough people try that it's bound to happen sometimes.
Most of my problems stem from the inability to pause. If I'm setting up a complex surround+back attack tactic involving two enemies and two of my guys, my guys have to be coordinated. One can't just rush in and get killed before I can select the other and tell him to move. If I could pause, make my moves, and then have my guys go when I unpause...Well, things would be much nicer.
It's way easier to win without your teammate. They're retarded and they acquire more deaths than kills, essentially improving the other team's chances. The only time it's useful to have a teammate is when you're playing capture the flag or something so that they can just distract the enemy.
Honestly, I can't tell if people are rating down Lerian's "Allah be praised." because they find it offensive or because they think Lerian is mocking Islam...
This game is glitchy as shit. And no, my shit isn't glitchy. It's an expression.
4/5 because of the glitches, but the game would otherwise deserve a 5/5.
The sea monster is a great way to get money early. Once you get the old angel, just get six of them, upgrade as much as possible, and fight the sea monster, setting all your units on auto-attack. It'll be rediculously easy and you'll earn like 450-500 gold in about 10 seconds. Upgrade more and repeat until you have fully upgraded all your units for max gold income. Just do this six times and in the course of a minute-ish you'll have gained about 2750-3000 gold, which should cover most setups of units.
Also, what I find is the best strategy for not losing health while kicking ass is to spawn constantly a wall of pentagons or squares as close to the barrier as you can. Not only does this allow the pentagons/squares to fire at a deadly angle and range that increases their accuracy, but it also protects not just your base but any units that you chose to place just behind the pentagons as well. Those units, which will have much higher attack, will be able to fire at that same angle and they'll last longer to dish out more damage than they would have without the impregnable wall there.
You know, the x2 multipliers always appear after you hit them or after they fall of the screen, so in order to make more of them fall, just hit them near the top, and then you'll have like a x20 multiplier by 13000.
This wheel is weighted, isn't it? It's spun a couple hundred times and hit party and hat like fifteen times each but it has never ever landed on the "win" section.
Awesome game. I played this thing so long that my people's happiness was 170% (170% from buildings, I was gaining about 130 food every day (which I matched with about as many open spaces in case any stragglers wandered by), and the only zombie square left had over 480 zombies in it. And then I conquered it and won for the fourth time. On a scale from one to ten, it was like CRAZY!