40 generations of my bikes crashing into the same wall in the same place, generating cash extremely slowly so getting upgrades is mind numbingly boring. I wou'dn't mind but all they need to do to improve here is turn slight left, but they don't, ever
The game really needs a priority order for autolevelling stats, at the moment is prioritises the top of the list, meaning if you want to concentrate on stats lower down you have to spend some long runs toggling auto levelling
For a game that has so many good fail-safes to offline progress, it's kind of disappointing to see that it doesn't progress at all unless running and doesn't progress properly when tabbed out by default. It's the one thing I dislike about the game, and the only thing stopping it from becoming my favourite idle game
You only seem to get money for the svreen you are sitting on, as such being on the honeycomb screen almost isn't worth it. You can sit on the warrior screen getting much higher income, neglecting the honeycomb screen, just upgrading to increase the occasional layer bonus.
My only complaint is medicine. Medicine has sometimes become the bane of my population, causing weird fluctuations that sometimes wipe out 80% of my people because we ran out of food that fast
It bugs me that numbers are not constant. I fire at well over twice the monster span rate apparently, kill in 2 shots, but they spawn quicker than i can kill
I love the concept but certain things are getting in my way. Like "fire for free" taking up multiple slots with no benefit or "raining gold" taking up my workers time, stopping them from picking up more important things
a charming short game. the deaths were not annoying, fun to explore and the jumps were nice. tight enough to keep SOME challenge without resorting to pixel perfect jumps. great game
The bar filling up needs to generate more cash as you get further, the logical jump (as people have mentioned) is for the house upgrades to affect the money you gain from it.
On another note, can we have way of shutting the penguin up?
although i found little challenge, i reallly enjoyed the game. unfortunatly, the game just....stopped. i took an action and everything stopped. which is a shame, a few issues but great fun
really enjoyed the game untill the last boss. i went through game after game of being raped by the rng, where sets of 4 or 5 would fall literally fall onto the screen nearly evertime the enemy had a turn. i eventually managed to take the enemy down to 84 health whilst being on near full health. what happens? an epic combo for him where 4s, 5s and Ts literally fell into the screen, resulting in a combo that demolished all my health
Very good game, although i usually hate memory games, i wanted to see this one through. the music although repetative seemed to work well. My only ways i can see this improving is by having a way of skipping the solution in case of memoristion, and a difficulty boost from level 11. Although there were more buttons here, i found the solutions easy to memorise.
ANother idea could be to give you the soution and then rotate the buttons, I do not know how well this would work, but i think it could add an edge to cirtain levels.
In all, i'd love to see it expanded upon.
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