For anyone who is bothered by the sudden decreases in speed into the negative, it seems like spells that decrease speed affect everyone, not just enemies, and the speed loss sticks around until you save and reload.
I don't know if it's a bug, but it seems like random attacks that finish off enemies when there are still hits remaining spend a second attack on the already dead enemies. Otherwise, really good game, and I'm looking forward to playing it's sequels.
Technically not a bug, the attacks are programmed to finish their cycle before returning to normal pose. It just needs an proper upgrade for which I didn't have time currently nor the resources to it yet. I will include the upgrade in the next episode. Thanks for playing. :D
Rather significant bug. I fire up Dark Souls 2 on Steam, and Realm Grinder crashes with the following bug: Context3D not available! Possible reasons: wrong wmode or missing device support.
It seems really odd that no matter how much XP you get, you never use more than it takes to complete an XP bar, rather than it being put towards another level. Seems like that only exists to prevent people from getting the Level Fifty at Age Ten title.
Game is awesome, though it would be a welcome change to allow XP from previous levels roll over, so that if you kill something that gives enough XP to give you three levels, you gain three, rather than gaining one and starting at zero.
I have the strongest weapon upgraded to the max, equipped on the best ship with two damage boost addons and it's still next to impossible to get all the ships on the next to last level on hard, and the last level on normal. If I get lucky, I get a rapid fire powerup, but that doesn't last long enough to make up for the weapon's too-weak strength. Balance needs a bit of work near the end, but otherwise, it's a pretty good game. It definitely feels like the old school top-down shooters. All in all 3/5. I'll be happy to change the vote when/if you guys do some rebalancing.
Having the heroes and support units wait for about a second and a half to two seconds before attacking things in their range is a very bad idea. It's an example of fake difficulty. If you wanted to make things harder, all you needed to do is to nerf the tech tree, rather than making the units look like unperceptive idiots. Game needs a lot of work.
There are very few games where I can say that the graphics are WORSE in the sequel than in the first one, but it seems that that's what you've put out. Well done for backsliding. And given the comments I've read so far, and what I've experienced, I can' recommend this game to anyone. Not honestly, anyway.
Sometimes the blocks move easily, and yet others don't move at all. You need to homogenize the controls so that when you move the mouse, the block moves with it, rather than either staying in one spot until you've moved the pointer a long ways, THEN moving, or moving too much when you but twitch the pointer half a square.
What I want is for him to add in hotkeys for your unit slots. If only just for the numbers 1-5. I mean, it's a little clumsy to have to click on each unit, especially when you have enough gold to send out all the units consecutively. It would be smoother, and make it at least a bit more enjoyable.
Major glitch needs fixing. The game doesn't match the window provided, so about half to a full inch along the right side and the bottom are covered. Withholding rating pending fixed, otherwise voting one.
Well. If you look at how the guns fire, even if you choose to use a single gun, the one you choose still fires from the same slot. Meaning that even with one gun, and your character changing how he holds it, the gun still fires from the same position that it would if you had two equipped. At least, it does when using a pistol.
Don't know if it's a bug or not, but in descriptions, is it supposed to read 'Discipline' or 'Mutation' in skill descriptions, or was it intended that they read the actual number, so that the reader actually knows how long they last, and how much damage they do?
Loved this game. Reminded me a lot of the Ancient Cave in Lufia. Just a suggestion, but you might want to give a player the option of choosing which shop they start at. More than once, I've started at a shop with nil for cash, which made it difficult to get much further down.
Found a glitch. If you win a level just as you lose your final life, you get the option to go to the stage select menu like you won, but the next level you play will be unplayable. thanks to the loss window in the way.
Technically not a bug, the attacks are programmed to finish their cycle before returning to normal pose. It just needs an proper upgrade for which I didn't have time currently nor the resources to it yet. I will include the upgrade in the next episode. Thanks for playing. :D