How about Ancients, that get you new, actually lategame-useful skills. And also a lategame, that isn't boring :D Mega bosses without time limits but huge HP that give you buff or shit like that.
Now that it's actually possible to IDLE the game, how about if progression calculates every five minutes, whether your dmg is high enough to kill the next boss?
The skill use cycles are beginning to get to my nerves. Why not just give *everything* except dark ritual and the first two a 40 min cooldown, 10 min with 75 souls. Also half the time of dark ritual and get rid of reload. It's practically useless after 75 souls. How about a skill instead, that puts you five minutes forward in time, which you can use every two (eight) hours?
How about the ability to assign the reload skill to a *certain* other skill? So that it would always be used on golden clicks, which probably everyone does, anyway :D
After every upgrade you speed up the end-game waaaay to heavily, making it quite short and after a day or two one always lands in area, where NOTHING happens. I'd rather see more weaker bonuses. And endless achievements :o
Nice new upgrade idea: For the times, when before going to bed you just want to buy one tiny thing, but don't want to wait - the ability to sell A.I. for cash. Of course just tiny bits, so as not to make it too easy.
Two huge game freeze bugs: One, when in the main menu you click on Kick It!. Two, when you hit smash before dying, but miss. Both completely kill the game.
I have to correct my last comment. I lost nearly all my progress. Was MBA, now halfway through (4), lost nearly all investments... Meh. I like you, but next game >.>
This is now in!