Took me 5 minutes, a bit too short and no real puzzles, is basically luck of clicking the right thing.
Hint: you need to start a fire and then play a song to finish the game.
Add to me previous comment. After playing for a month, I havent spend a day without a premium weapon. There is so many events that you can always have a weapon. Just dont collect all the event rewards at the same time.
Quick tips for new players:
1- Shift to Crouch.
2- E to revive other players.
3- G to drop your main weapon and pickup someone else.
The graphics are not so great, but the game doesn't lag as much and loads fast so at least we got that. As in any other FPS, the paid guns are OP. Other than that the game is fun.
I love Strikeforce Kitty series. I know of the memory leaks, but I can still play for a long time before I have problems, so I do enjoy the games. Now, this one... All the clicking is just non sense... After playing for a while, got tired. They should auto attack right away, there is no value on doing all the clicking... Fix that please. 2* for now.
This outage is killing the game. I will only try once more tomorrow and will probably not come back again. Other players will do the same. Game had potential, but this sort of things can't happen while the game is building the player base.
Hints:
1- Merciful: Alcohol + Bullet to the head.
2- Shadow: Use the Axe + Shovel for kills.
3- Savior: You need glasses and a photo of hope.
4- Governor: Go Shane and use injured survivors as bait.
5- Lone Wolf: Dont recruit anyone. Fence, Door, Window will win the game.
Tips for new players. Walk to monsters to instant fight, but you dont need to fight them all. Once you level, set your skill points in the items menu. Look for shiny walls, the indicate secret rooms. You can craft healing potions using drops, just check the items properties, you can also improve your items if you find a forge. Use the museum to storage artifacts. Enjoy!
Hi Belikozo,
This is normal actually. The game uses a ton of unique graphics and animations. Due to the very slow nature of Adobe Flash and its vector based rendering system we render everything as needed to bitmap based sprite sheets. This method lets the game show a lot more graphics while maintain a good frame rate, but as a side effect it uses 1GB - 2GB of memory! It isn't a big deal as most modern computers have a minimum of 4GB of ram, most have 8GB, and the top have 12GB - 16GB.
Injuries improved a bit, but still happen to often. Also you start with 2 goalies, but one is old, it retires and then no its been a week and no replacement transfer goalies, only cash one. Again, this is a pay to play game, worse than pay to win.
I got 6 injured players, cant play next match because of that. Upgrades to make room for more? No can't do, league is too low. Will take days to get enough money from shop to be able to replace the players and continue playing. Sorry, game has potential, but this needs to be fixed. 2 stars due to injuries.
Thank you for adding training. Could you improve it to show how many exp have you received? 30 per day but I never know how many I have received already or when does my day resets.
People complaining about the glitches and its only been out 2 days. Be patient, game has potential. Also is not pay2win, you can get everything without real money, it just takes longer.
Very similar to "Idle Mine" from Crovie. Go check it out. I'm sure you dont want to make a copy of that, so look at it and try to make something different/better. The zombie concept is good, but just upgrading stuff gets kind of boring fast. (Again, check idle mine to see what I mean.)
I know about Idle-mine, even though I'm more planning to go toward Anti-Idle : The Game's concept/ideas than Idle Mine. IMO, Idle Mine is REALLY too centered on idling, there is barely any interaction possible except upgrading and looking at your money going up. :(
Hi Belikozo, This is normal actually. The game uses a ton of unique graphics and animations. Due to the very slow nature of Adobe Flash and its vector based rendering system we render everything as needed to bitmap based sprite sheets. This method lets the game show a lot more graphics while maintain a good frame rate, but as a side effect it uses 1GB - 2GB of memory! It isn't a big deal as most modern computers have a minimum of 4GB of ram, most have 8GB, and the top have 12GB - 16GB.