High tier sets don't seem to be working correctly. Lower tier cards don't seem to have a problem but most higher cards 4+ have an issue with giving you the set multiplier. You'll see the larger middle combo number appear for lower sets with a nice chunk of change to boot but the higher sets don't have that.
Had to update my rating for this game. It's really fun but the memory leak plaguing the game, causing crashes and not rewarding you in the dungeon. You cannot progress past a certain level because of this.
Not sure what's going on but when I start the game it shows the man rowing across the lake but then he stops in the middle and nothing happens. There are no words or other things on the screen.
Hey guys, wanted to ask about the rewards you get from the achievements. It just feels getting 100,000 gold when you're making 1m a second is kinda...... well.... feels like a let down instead of a reward.
I love the game and want to continue playing but sometimes it really bogs down my browser. It's quite strange. Everything will run great except the browser. Even when I'm typing right now, the letters are slightly delayed.
It look like the plugin container for firefox is taking up 1.5gigs of ram (out of 16gb) and jumps between 10 and 15% of cpu usage which puts me up to 25% max which is still quite low.
It's no secret that this game is kinda a resource hog. However when exported for PC (which will be coming in the future) it does just fine. I don't like pointing fingers but WebGL is just a bear, plain and simple. I made a huge improvement a couple weeks ago in terms of performance so that should help. The memory is on my list of things to try and make better, however I don't know it till trump the other tasks I have ahead of it...
Funny that your response to bObdOliO has nothing to do with what he said. A game can be challenging and interesting. Yours managed to only be interesting.
Add in a dragon age type function. The ability to pause the game, give individual commands and then resume game. I believe this would help you with the difficulty of controlling all your characters. Thumbs up~~
I seriously considered making this game a tactical turn-based combat system but eventually decided to try an all action one instead. If enough people would like a turn-based alternative then I will consider it for a spin-off series!
Please email me [email protected] so we can work out what's causing it for you, thanks!