What is the point of PVP - I am level 9 - I can't select who I play - I get put with a level 12 minimum - the result is a foregone conclusion - I can't quit.
Base "0" Not Found. [Interface/loadBase] - GAME OVER after map room upgrade to level 2, no more kixeye for me ever again. (Slightly sad I will not be able to reap my horrible revenge on my attackers - you know who you are).
Like it, but once you have your tracks set up, 3-4 upgraded carts so pads are always full, you sit there for half a level doing nothing. Once you reach a steady state 'rate' of money accumulation you should be done.
My savefile completed earlier also didn't work - is this a new version? In which case please publish if games are non Kong API ready and players can decide to wait.
To win extreme, this recipe works: 1) 3 nukes. 2) 3-4 huge damage ups covering all 3 of the red turrets. 3) As many yellow turrets as you get to build. Minimal rate on the red, as much range as you need. No rate/range on the blue. Max damage and rate on yellow. Max range on the damage ups.
The trick is to pick a map where you have space to put the 3 nukes together with the damage up overlap, and to angle the blues away from the road using the D key. Eg Bad Pipe map.
I'm a fan of v1 but this v2 is a bit too hard to get started. The new concepts are good for bunjee and gravity, but too hard to master / not very playable somehow. Par timing is really 'expert' - there should be graduated rewards. Levels get too difficult too quickly. Progress is not saved between games.
OK Codeguy thanks! Just checking. I think is one of the more enjoyable games, but such a badly designed badge. By 50 or 100 levels (new game+) I expect to be able to unlock all the fun.
Am I missing some way of generating cash in this game? Each level brings 2-4k of gold. To get the hard badge you need 4-500,000 gold, meaning playing 200-300 levels? Is this right?