This game desperately wants to be one of the deep games with a tricky, omnipresent guide. Unfortunately, it doesn't have anything deeper than doing exactly the opposite of the instructions provided. Platforming is basic and uninspired, spikes are subverted into pickups, there's a "jump lower" powerup, and there are portions where the level is illogically skewed and you have to guess as to where platforms are. This game is like a sad little game that desperately wants to be portal but doesn't understand anything about why it was so popular to begin with.
TL:DR
Level design is ass, and the "depth" goes no farther than "NO U". Making a quality game requires more than pixel-y graphics and a guide that doesn't like you.