Ninja Warz was the inspiration, but I don't see how the UI can be similar. Ninja Warz had 1 main island with a few smaller ones, this has all small islands. I often find people saying this is a Ninja Warz clone, but it's actually not, this isn't anything like Ninja Warz apart from the Ninja theme, but if games are judged like that then Call of Duty and Battlefield are the same game, because they both contain soldiers and have a war theme.
On a side note, what exactly about the gameplay would you think needs improvement?
When looking through the prices of the various premium-content items, I noticed that while Azazel says in-game that it costs 30 kreds, it actually costs 40. Please double-check your prices.
It's nice to see a newer game in which the waiting/energy system doesn't get in the way of one's ability to play as long as desired. It's also nice to see that the premium content is relatively cheap and limited in usefulness.
I'm going to go out on a limb and say that the rating (And possible reviews) for this game are being tampered with. At least three of the current "best" reviews look like the same sort of spam you'd see in the iStore... Two of which are from accounts which have done nothing on Kong other than comment on this game. Reviews that are not positive are being mass downrated.
The game itself is just a generic match-3. Unless Kong's community has degraded even worse than it seems, I am calling shenanigans on the game's current 4+ rating.
Excellent game. I've been waiting for someone to make a better-than-average idle game for quite a while. Nice start, and I really hope you work on adding more content to it.
Oh look... This game again. Once or twice was fine; but the entire series is the same set of re-releases over and over. Do flash gaming a favour, rate this 1/5 before it spreads.
Any and all downloadable games shall receive a 1/5. Unity and Java were one step too far out of the realm of safety. The support for a (paid) iPod app was ridiculous. But now; supporting downloadable games? Purely unacceptable, especially if they get badges.
If you're going to have a mute button, make sure it mutes all the sounds. As for the rest; it's just a repetitive side-scrolling shooter with little/nothing unique.
I do rather like this... But either a rally point or a select-all button would be nice. Or, even an auto-move which sends your units towards the nearest enemy unit/building.
Ninja Warz was the inspiration, but I don't see how the UI can be similar. Ninja Warz had 1 main island with a few smaller ones, this has all small islands. I often find people saying this is a Ninja Warz clone, but it's actually not, this isn't anything like Ninja Warz apart from the Ninja theme, but if games are judged like that then Call of Duty and Battlefield are the same game, because they both contain soldiers and have a war theme. On a side note, what exactly about the gameplay would you think needs improvement?