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ChaoticHeartLD's Comments

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The Tombs

Play The Tombs

Mar. 08, 2011

Rating: 1

Basic controls, for anyone else who was wondering: movement is controlled by the numpad; 8 = up, 4 = left, 6 = right, 2 = down. To pick up an item or use something like stairs, stand over it and hit G. To the developer, an "Instructions" section would probably be a good idea.

Reckless Speed

Play Reckless Speed

Feb. 25, 2011

Rating: 11

For those interested, I am unfortunately unable to publish any more updates until after the contest is finished (March 1st, I believe). Once it is over, I will be adding more levels and other extras. As a side note, is there any interest in seeing an iDevice/Android version of Reckless Speed?

Reckless Speed

Play Reckless Speed

Feb. 17, 2011

Rating: 2

@geovanny7: I just went back over my code, just to make sure I didn't have something out of place that would cause you to lose your score for the Ninja Stage on the Grid, and everything looks as it should. Or, perhaps, better said I could not find anything out of place. If anyone else experiences this problem, definitely let me know. geovanny7, do me a favor, and get a score on that level again, exit out, and re-enter. Tell me if it, again, erases the score. I apologize this happened, and will do everything I can to figure out where the problem is.

Reckless Speed

Play Reckless Speed

Feb. 16, 2011

Rating: 5

UPDATE: A new Level (The Grid) with four regular stages and one ninja stage has been added! Also, the bug with The Chasm in Skyvane Tower has been fixed; but anyone who had jumped the chasm before should probably go jump it again (especially those with a score above 13,000). A few minor bug fixes, as well. Another Level is being worked on, as well as the next update should add more sounds (for those requesting sounds for things like passing a check-point). I hope you enjoy the new stages, and thanks for playing.

Reckless Speed

Play Reckless Speed

Feb. 12, 2011

Rating: 5

The issue with the Chasm fake end sign was a bug I accidentally let slip through. When I update with the new set of stages (probably in a day) it will be fixed; although, with a bit of a hidden twist to make up for it. Thank you, to everyone, who pointed out what I missed. Also, a level editor, multi-player, and a few other additions are things I have planned for a sequel. This one is going to get updated with a few more sets of stages before I begin work on the next, though.

Reckless Speed

Play Reckless Speed

Feb. 11, 2011

Rating: 258

For those having an issue hitting more than three keys at once, I apologize. It is not an issue with the game, but certain keyboards "ghost" certain keys when more than 3 are pressed. Which key combinations ghost which keys varies from keyboard to keyboard. Here is an explanation: http://www.microsoft.com/appliedsciences/AntiGhostingExplained.mspx Try using the alternate controls, and see if that doesn't eliminate the ghosting issue.

Reckless Speed

Play Reckless Speed

Feb. 11, 2011

Rating: 387

Thank you, to everyone who has played and enjoyed the game. For those interested, I am already at work on new Levels/Hidden Praise/Extras. They should be out before the Unity contest ends. On a side note, some people's high score is damned good. Impressive.

Test car :Test Drive

Play Test car :Test Drive

Jan. 21, 2011

Rating: 0

Steering is a bit stiff, but it is actually pretty good. Nice work, Exailed.

Cliff Raider

Play Cliff Raider

Jan. 18, 2011

Rating: 1

I liked it. Original, and different than everything else that is being offered for the competition.

Snow World Demo

Play Snow World Demo

Jan. 17, 2011

Rating: 2

Nice environment demo. Well done. The moon and the snow effects were good. The thing that was glaringly missing, though, was no sound of crushing snow when I walked. A bit more interactive sound would have gone a long way to polish the feeling of immersion.

Fotonica

Play Fotonica

Jan. 17, 2011

Rating: 2

I really like it, and I definitely applaud the graphics. Unique and interesting. Truth be told, I am working on a 3D Canabalt-style game for the competition, as well. Now, I am going to have to step it up a notch if this is my immediate competition. Well done. 5/5 from me.

Grokion: Inception

Play Grokion: Inception

Jan. 14, 2011

Rating: 97

Excellently designed Metroidvania game; with all the exploration, item gathering, and physics-based puzzles one could want. I definitely applaud. As mentioned, a targeting recticle (or a laser sight would be even better) showing where a shot will go would be very helpful. Past that, EASILY a 5/5. One of the best games on Kongregate.

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