Decent TD game with challenging balance, i like it, kept me entertained for quite some time. Some of the different mob types should be carried to more extreme though to keep it challenging in later maps. The tree spawning wizards for example, why not send an army of them at times (reduce gold income then). Also the barbarian rider/siege tower, nice idea but essentially way to weak (after the carrier goes down the rest is also over in 2 seconds...). Why not make Scorpions fast moving to have health packs in the end zone? Also fully upgraded towers are too powerful because they all combine special ability and damage dealer, maybe make it 1 dd version and 1 special ability version in different level up trees. 2 full air towers and 2 full ice towers freeze any mob in place making the final wave rather useless. Bringing up another point, why is the final boss not attacking with an army of minions, you can even shot the map eco at this point and really unleash the hordes of hell...
Hm, only 3 banks is tough, prbl needs a very streamlined starting strat to have a chance... also, the Knight is happily charging ahead of the crows, never really making it to the enemy lines, kind of useless
We use drag instead of scroll down...