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DanaOtken's Comments

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Maptroid

Play Maptroid

May. 22, 2020

Rating: 0

♋︎♌︎•═●◆♦♏︎●[^] - '♦╗♋︎■•●♋︎♦♏︎' ♓︎♦•♏︎●♎︎ helped.

Theory of Magic

Play Theory of Magic

Oct. 22, 2019

Rating: 0

Thanks for the changenote - it explained that "DropFile" meant a drag and drop target for a saved file. I could not figure out for myself what that meant.

Drawfender

Play Drawfender

Sep. 30, 2019

Rating: 0

Oh. Inside the object. And here I was trying to draw objects to hook around the pivot points.

Rogue Fable III

Play Rogue Fable III

Feb. 07, 2019

Rating: 1

Potential minor tweak: it might be better if the listed stats for a non-equipped staff ignored the effects of a currently equipped staff.

Idle Medieval

Play Idle Medieval

Jan. 13, 2018

Rating: 1

Could at least as a UI option use the ability to hide science upgrades for races not present in your current town.

Scream Collector

Play Scream Collector

Oct. 23, 2017

Rating: 5

While it affects balance and should maybe wait for the potentially next scene, maybe try a version of the "main three powerups" (clock speed, cash multiple, click multiple) where while they're over 100% (200%, x00%...) full both the multiplier and the bleedoff speed increase? It's not so much about my wanting more income as noticing that after a relatively early point all three bars will always be full and all the relevant "do something to get this bonus" actions, like several colors of ghosts/flame and similar rewards, become entirely meaningless to get. Long before you have some of the achievements there's nothing to go after except the relevant achievement, and even spins/scratchies become worthless when they don't give gems or warps.

Scream Collector

Play Scream Collector

Oct. 13, 2017

Rating: 0

Any chance of adding sounds to the currently soundless things which are spell ingredients - at least, while you're using them AS spell ingredients? The sky-based stuff, especially, has potential.

Ninja Slash

Play Ninja Slash

May. 23, 2016

Rating: 0

I've never been able to get Firefox+Unity+Kongregate achievement tracking to work myself.

Bloons Monkey City

Play Bloons Monkey City

May. 04, 2015

Rating: 3

I don't dislike what I've seen of the mobile version of this, nor does it bother me that it uses a different codebase... but any money coming from me for BMC (such as a few minutes ago, the reason I'm bothering to add this comment) will be here, not there. If I'm playing a game on a mobile device, it usually means I either can't or don't want to connect to the Internet.

Star Era

Play Star Era

Jan. 24, 2015

Rating: 8

Could use a secondary toggle setting on the "Portrait" button for cards in their ultimate form to allow you to set the non-ultimate. While it's reasonable to make you keep an avatar card in your deck (as opposed to just moving the "Portrait" function into the Album), the game's auto-enhancement combined with ultimate form not requiring any limit breaks can make maintaining a non-ultimate copy of the card for this purpose rather difficult for many cards. And while portraits do tend to be used for bragging rights, or a form of narcissism, there are still cases where people don't like the color scheme - or possibly the "minimized clothing coverage" - of a card's ultimate form.

City Siege 3: Jungle Siege

Play City Siege 3: Jungle Siege

Sep. 17, 2014

Rating: 2

Like the Molotov; it combines widespread destructive force with the ability to leave metal structures intact. Given that the main difficulty in the prequel was trying not to bring down buildings too soon, the Spy's actually more valuable here as well. Combine with a Tesla Tank to kill through walls, a Commando for sharpshooting (or pinging surfaces to get baddies to turn around) and a transport helicopter or gunship... and I too fall into the trap of growing comfortable with a single specific team.

Solarmax 2

Play Solarmax 2

Jun. 26, 2014

Rating: 3

Actually, I wouldn't say the AI is especially difficult. While it's true I do badly in this game, it's more that this particular game uses combat mechanics which make my normal and preferred anti-AI tactics for the style of game unusually ineffective. There's nothing wrong with the AI or the game; it's just not one I'm personally going to enjoy playing. I suspect some portion of the unhappy playerbase is in the same position and hasn't realized it yet.

Naya's Quest

Play Naya's Quest

Jun. 13, 2014

Rating: 0

Best New Game+ ever. (Or at least the best I've seen in a while, and the leadup to it was nice too.)

Frantic Sky

Play Frantic Sky

Jan. 31, 2014

Rating: 2

It looks like the buttons to turn off music and sound effects are using each other's icons.

SCGMD4

Play SCGMD4

Feb. 11, 2012

Rating: 3

Pirate's very difficult on pro due to the need to keep your combo level below 5 to avoid outdistancing him. Can't tell if that's a deliberate challenge or not.

Cursed Treasure: Don't Touch My Gems!

Play Cursed Treasure: Don't Touch My Gems!

May. 08, 2011

Rating: 1

Irritating that a Banshee Crypt's Disarm doesn't interrupt a smoke bomb. Not that you need it to, but spamming fear can get boring.

I Am An Insane Rogue AI

Play I Am An Insane Rogue AI

Jan. 07, 2011

Rating: 1

Glad my first playthrough was pure pacifism - so far it seems far more efficient, cycle-wise, and not really much slower for blue or red levels. Bit of a shame you can't meet Elite Hackers until well after you've got the Rigged Computers upgrade, though. Enemies who could successfully unhack computers and whom you've chosen not to kill would make for an interesting tactical challenge - or at least a timing challenge.

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Dec. 24, 2010

Rating: -1

You can jam the tutorial, rendering it impassable, by anticipating the called-for clicks at the "Plot Mission" point. Found this out on my 13th pass through the tutorial, still trying to get to the first autosave point before the game, browser, or my computer crashes.

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