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Defender Idle 2

Play Defender Idle 2

May. 13, 2019

Rating: 11

This game seems well developed, but there are so many gameplay issues and annoyances that make it seem like it wasn't tested. 1 - Why does the "Auto Advance" button keep switching to "Auto Retry" every time I open a window (e.g. Technology)? 2 - Why does the game pause when you open a window? 3 - Why does the game pause when you go to a different tab? 4 - What's the point of controlling your turret when it's impossible to use at x6 speed, and at x6 speed the automation generates far more than I ever could. 5 - Mastery is OP. As soon as I unlocked it, it made the game boring because my turrets always did insane damage, and waiting for the level to creep up took too long.

Developer response from Barbasu

Thanks for feedback, I'll do my best to fix/change whatever is broken.

World explore

Play World explore

Apr. 11, 2019

Rating: 4

Great game! Here are some ideas: 1) Clicking a building icon should deselect all other tools - many times I've accidentally sold buildings which is so annoying. 2) Arrow keys should move the map around. 3) The Road+Wire+Pipe descriptions says you can only build them on Plains, which is incorrect. 4) You shouldn't be able to build multiple wonders of the same type since it's pointless, and there are only one of each in real life. 5) You should be able to build windmills on water like in real life. 6) I don't think the Logist+Study Groups make sense as tiles since they act so differently to the others - if they must be tiles then perhaps instead of upgrading them you place them multiple times for the bonus, and they could be renamed to Lighthouse+University or something.

Reactor Incremental

Play Reactor Incremental

Jan. 26, 2015

Rating: -2

The cooling system makes no sense. The Quad Seaborgium/Dolorium/Nefastium cells generate too much heat for even 4 Ultimate Heat Exchangers to transfer, so there's no way to cool these fast enough. This means the best/only strategy is to surround your cells with coolant cells and replace them when they get too hot, as replacing them is incredibly cheap.

AdVenture Capitalist

Play AdVenture Capitalist

Dec. 22, 2014

Rating: 0

Needs a hard reset button. For some reason my old save's money turned into 0, and I was no longer able to get any more money. I could reset the game, but every time I get the 10% of lifetime earnings bonus it breaks again.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 20, 2014

Rating: -2

This game starts off really fun, but the mid to late game is boring as nothing changes. Once you get past the first few levels you quickly notice that every level past that is exactly the same and the exit is at the bottom right. A game like this needs tons more items, levels, and features to carry it on longer. But before that, you need to make the item management system less tedious (some sort of equip system would fix 99% of issues). I also found the combat frustrating as you have to click on enemies, which makes it too easy to misclick and have your player try to walk past the enemy you're being attacked by.

Save the Earth! - The Incremental -

Play Save the Earth! - The Incremental -

Oct. 16, 2014

Rating: -1

I opened a supply drop and quickly got to about 1.5 million resources, but I couldn't spend them? It's like the bonus ones weren't counted.

1Quest

Play 1Quest

Aug. 01, 2014

Rating: -1

The game feels like it was once a good turn based roguelike, but at the last second you turned it into a real time one. The game itself looks good and well featured, but the gameplay is just too frantic, especially with classic roguelike controls. Also, the UI needs to be redone from scratch, almost every UI element is severely lacking in readability and usability, the character selection screen especially shows a lack of thought.

Developer response from RatzNGodz

Last time I check, it was still turn based :) I know for the UI, trying to improves things.

Tower of the Archmage

Play Tower of the Archmage

Jul. 24, 2014

Rating: 1

This is one of the best games I've played on Kong. If you made a more fleshed out version and removed some small annoyances I would totally buy this on steam or mobile.

StrikeForce Kitty

Play StrikeForce Kitty

Jun. 30, 2014

Rating: 4

Dunno if it's been mentioned yet, but this game has some performance issues.

Idleplex

Play Idleplex

Feb. 22, 2014

Rating: 0

I find this game to be poorly designed and not fun. The rooms lag, there's no way to reduce the lag besides restarting, too many of the features are confusing and have no explanation (what is berzerk?), the upgrade prices become ridiculous too fast, there's almost no benefit to manual interaction, some of the rooms are worthless, etc etc. The only redeeming quality is that it seems fairly well implemented.

JellyGo!

Play JellyGo!

Jun. 18, 2013

Rating: -1

Damn the last level was intense, nice game!

Iron Grip: Marauders

Play Iron Grip: Marauders

Jan. 10, 2013

Rating: 0

Clicking 'launch' on this mission window doesn't do anything. (Based on reading other comments) Does it attempt to launch a window or something? I'm running Chrome, and besides having ABP, I think my ad blocking settings are default.

Developer response from isotx

Hi Darkcoder, sorry to hear that. Quick question - have you installed Unity webplayer. If problem persists, we will get on it asap. Here is the link: http://unity3d.com/webplayer/ Cheers,Sneaky And indeed it's trying to launch a window, so you should check your blocking settings...

Zombie Slayer

Play Zombie Slayer

Jan. 05, 2013

Rating: 0

WTF happened to the 55 UNC for SMG + Shield + Racer 30% deal? It was there 30 mins ago with over a day left on the timer, but as soon as I get 55 UNC it vanishes!?!?!

Developer response from kanoapps

We do have limited-time promotions that are level-dependant to help newer players gain an advantage, although we apologize for the confusion.

Heavens

Play Heavens

Nov. 06, 2012

Rating: 5

I don't think I've ever been so turned off by a game. Levels 1 & 2 were fun and sometimes challenging, but level 3 is a joke. Almost everyone I encountered has 700+ HP and seems to hit 150+ damage per turn, and despite us both having 500 armour my attacks are apparently completely ineffective. This results in me dying within 2 turns, no matter how ridiculously lucky I get with the skulls & gems. It's so obvious that the developers gave themselves loads of high levels items when play-testing, because the balance is so shoddy that anyone with half a brain can see the problems. And let's not even begin to mention players with elixirs...

3D Difference Games 2 - University of Perceptions

Play 3D Difference Games 2 - University of Perceptions

Sep. 05, 2011

Rating: 0

I wasn't talking about the WASD: - ZXCV for picking rooms is stupid, why not have it so you face and room and click or something? - The jump is stupid, it's like wall-climbing, and you have to do it to see into the bins - What's the point of being able to walk around? You should just be able to press left/right and have the camera automatically rotate to a different room

Developer response from DystralEuphorie

I must be out of favor: It's a 3D game, with angles. The aim is to cover different angles to find errors. Jump permits. I'm sorry, but really, I disagree with your point of view that minimizes the concept. Zxcv is easier on the keyboard that ABCD. Think?

3D Difference Games 2 - University of Perceptions

Play 3D Difference Games 2 - University of Perceptions

Sep. 04, 2011

Rating: 0

Cool idea, the controls are abysmal though.

Developer response from DystralEuphorie

With W, A, S, D, I think it's easier

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