Cloudcade - Please don't get me wrong, I enjoy the game a lot and I've devoted a nice chunk of time to it despite only recently starting. There isn't a need to sugar coat it, you would like to make revenue from virtual currency and you are definitely on the right track with how you push it in most aspects of the game. Saying that the 3 day trade lock is to prevent abuse is fluff at best. You just stated yourself that "upgrading" negates this so in effect it's ok to abuse the trade house if you buy virtual currency and spend it on the upgrade but players who do not engage in said transaction are the ones this "abuse prevention" is targeted at. I hope you guys continue to make enough revenue to net a profit but let's at least be honest about why the restrictions are in play as they are.
Hi Dellevi, the upgraded crafting slots were added many months after the 3-day trade penalty. While those are a premium feature for monetization, this restriction has long been in place. Thanks. :D
007linx - The reason you cannot trade for 3 days is because this game penalizes you for not purchasing gems in every form possible. There are very specific rules regarding the trading house and if you cancel a trade outside of these rules then you get stuck with a 3 day wait in that trade slot unless you throw 1,000 gems into an "upgrade" which negates the wait time. I was shocked too, I figured a 24 hour wait would be acceptable but 3 days is merely a shameless push to nudge players into purchasing virtual currency. Check out the forums for some tips on the trading house and it's rules if you get a chance, the thread will likely save you some grief in the future.
Hi there, the penalty is in place to prevent players from abusing the Trade House. It doesn't apply to trades cancelled within 5 minutes of postings; postings that have been up for 4 hours; and if an item in the trade has sold. Yes, upgraded slots do negate this as well, but there are still several other ways to avoid this.
Lives and repair costs really ruin an otherwise fun experience. Gave it a 3/5 for a good concept and interesting gameplay, though I knocked two stars off because of the issues I mentioned above.
Stay strong on your quest to the medium badge! It's painful and you'll curse the gods which you are killing already but in the end once you acquire it and leave this stinking cesspit you'll be a true champion.
Some of the junk items are not picking up. Had an issue with the books and scrap metal in the eastern gate area. Other than that everything went and played smoothly enough. Looking forward to the final product.
Humorous references, Check.
Decent game mechanics, Check.
Attention grabbing plot and characters, Check.
Great game. It's fun and offers a decent amount of difficulty. No more time to comment! Must purge more evil!
What an improvement from the others in this Series! Don't get me wrong the other games were amazing as well. But this takes the cake, what a great game after such a long wait.
The long awaited sequel! Glad it's out but I really have to agree with what the others have said. Lagging 10 minutes in gets to a point that you have to refresh and is annoying beyond belief. And of course there are an assorted number of bugs that have yet to be fixed. Overall it was still fun, if not a little short. I look forward to the next chapter.
Hi Dellevi, the upgraded crafting slots were added many months after the 3-day trade penalty. While those are a premium feature for monetization, this restriction has long been in place. Thanks. :D