Well from what I've seen in the comments people really want
* The ability to rearrange the boards (please god implement this fast)
* The ability to delete the boards (lookin at you brickout and star shooter)
I also think the average timer for the extreme poopmongering needs to be lengthened, the average fluctuates too much so you can't really tell what the average is. All the other averages are accurate but I can't really work with it going from 15k - 60k every 3 seconds.
The new change to prices sucks, now there isn't any point to grinding for newer items because there is hardly a change in price. The only thing that changes alot is the amount of resources consumed so that its even slower money at high tier items. Terrible update.
Suggestion: Make a worker that takes apart items for their bare resources. One way to balance this out would make it so that the worker has a chance of not recovering certain items. And instead of learning recipes he would learn tiers by taking apart items of a certain tier before he can take apart higher level items.
Heres an idea:
Make adventurers level up ALOT more slowly but have the adventurers share xp amongst the city. This way its a group effort to level everyone up. I feel like there needs to be a little more teamwork in cities.
Adventurers level up through group effort, but make it to where an adventurer could be on multiple quests at the same time, so that 4 different people can use the same adventurer instead of having to wait for a certain one to be done with a quest before you can use him.
So when you move into a different city, you don't have your adventurers levels transfer, it stays with the city. This way people will feel more attached to their own cities.
So after this update my smith-dude can't make most of his items on the anvil and refreshing the page doesn't fix the problem... anyone else experiencing this?
Great game, only problems I think are...
1. People asking for items you can't make too frequently: the rate at which items are created and the rate that people ask for items is impossible to keep up with if you're switching workers, so you can't make certain items... this is a pain.
2. People asking for items that can't be crafted in bulk too often, like items made through acid and volcanic rocks. To get one you have to wait several hours for a quest, not to mention the very small probability of actually getting the item.
Players should have 1 day a week (or something like that) just to create items without buyers coming in. The rate at people buy and the rate which you create at is impossible to maintain in a balanced state. This would fix that problem...
It's really a pain in the butt to have people constantly asking you for things you can't make AND nobody ever sells it to you. I think that needs fixing...