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DigDogy's Comments

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Ultimate Five-Leaf Clover

Play Ultimate Five-Leaf Clover

Jun. 09, 2017

Rating: 7

It would be nice to have some keyboard shortcuts (shift-click or something) for things like selling, moving from/to storage, etc...

Zeus Age

Play Zeus Age

Jun. 04, 2016

Rating: 0

Wow this game is boring. If it wasn't for the badges I'd have stopped playing after 1 minute.

Raid Brigade

Play Raid Brigade

Jun. 04, 2016

Rating: 8

Not a terrible game actually but the energy system and the obvious pay to win mechanics ruin it.

Jumphobia

Play Jumphobia

Apr. 25, 2016

Rating: 1

After playing Super Meat Boy this game feels like a nice stroll on a Sunday afternoon...

Fleeing the Complex

Play Fleeing the Complex

Mar. 12, 2016

Rating: 138

"Nailed It - there are 3 scenes, excluding the one with Ellie, where Henry lands poorly: just before the elevator, Helium, and Leaf. Click on the ground all 3 times to get the medal."

Heroes of Glory

Play Heroes of Glory

Oct. 13, 2015

Rating: 3

Sigh. This could have been a good game but bugs, timers, energy system, and premium currency ruin the day once again.

Party Of Heroes

Play Party Of Heroes

Aug. 09, 2015

Rating: 6

This could have been such a good game if it wasn't for the energy system and the obvious pay2win mechanics. Kind of a shame.

Arkandian Revenant

Play Arkandian Revenant

Sep. 08, 2011

Rating: 4

That NPC just called my female character "sir". This is an outrage.

The End

Play The End

Sep. 04, 2011

Rating: 0

You know, if you reset all the progress I made since the last checkpoint upon death, why not also reset the time I used? The way it is now I have to manually reset the level every time I make one little mistake while trying to beat the time challenge.

Bible Fight

Play Bible Fight

Aug. 16, 2011

Rating: 4

Someone should tell God that transforming into someone his opponent has already beaten in a previous fight is not the brightest idea.

Reincarnation: The Evil Next Door

Play Reincarnation:  The Evil Next Door

Aug. 01, 2011

Rating: 27

Is it so difficult to implement a hotspot feature? A key or button that you can click and that highlights all clickable objects on the screen? The only reason I ever get stuck in your games is because I haven't found some object I can click and I always have to resort to walkthroughs because I simply don't want to go pixel hunting on every screen. It's causing a lot of unneeded frustration. Also, please don't use timing riddles that involve more than one screen. It was a pain getting this one right.

Magi: The Fallen World

Play Magi: The Fallen World

May. 04, 2011

Rating: 13

Create a mage, get firespray and make sure to keep it at 1.0 seconds cooldown (put some points in willpower or simply level up to lower the cooldown if it is above 1.0 seconds). When in battle just face the monsters and keep the hotkey for firespray pressed. Since monsters can't attack you while they are hit with firespray (and the cooldown is so fast that you're attacking continuously) you don't take any damage at all. This way you can even beat legendaries without getting attacked even once. To cope with the mana costs either gobble a mana potion now and then (you can do that while keeping the firespray hotkey pressed) or get some mana leech from equipment. Put your ability points always in intelligence to maximize your damage. Make sure that the next level of firespray will also have 1.0 seconds cooldown before you read another firespray skillbook. Enjoy.

Picma Squared

Play Picma Squared

Apr. 12, 2011

Rating: 0

A confirmation question before exiting a puzzle would be nice. I just wasted all my progress on the 50x50 level because I accidentally clicked the exit button instead of the options button.

Another Cave Runner

Play Another Cave Runner

Mar. 21, 2011

Rating: 19

My German keyboard layout thanks you for not involving the Z button into the control scheme.

Bubble Tanks Arenas

Play Bubble Tanks Arenas

Jul. 18, 2010

Rating: 1

Nice game but the seeker secondary weapon is way imbalanced. 10 damage every second PLUS it auto-aims? In the last levels I packed my tiny ship with 4-5 of them and just flew circles while keeping the spacebar pressed until everthing was dead. And everything was dead way faster than a big tank or a small one with different weapons ever could accomplish that. No challenge at all. Always make sure that auto-aiming weapons are weaker than those where you actually have to aim yourself.

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