DigitalBombDev's Comments

Game comments and reviews

Platt 6

May. 20, 2016

2

Another stunning entry into the widely acclaimed Platt series.

Developer Reply

paly

Platfor-M-adness

Feb. 17, 2013

-2

2nd level impossible. 1 star.

Our Boris

Feb. 01, 2012

2

I see peen.

Elephant Quest

Apr. 15, 2011

1

I really wanted to give this game 5 stars, but I got stuck in a wall mid jump and would have to start completely over. 3/5 until game breaking bugs are fixed.

gaga654: I thought about what you said and turned it into a tutorial using a custom-written tutorial shell.

All Out of Gas

Mar. 27, 2011

0

Slasher: Yea, I was trying to find a good balance between having your jetpack be too powerful or too weak. Given the time constraints, I didn't quite get there. Thanks for the comment!

Work in Progress

Jul. 09, 2009

0

I have to say, and I'm shocked I'm saying this, it's actually getting better, especially with todays updates. Keep it up :)

Work in Progress

Jul. 08, 2009

0

BRILLIANT! Absolutely brilliant, 5/5.

woman on top

Jul. 07, 2009

0

Were it not for the shoddy way in which the character controls, this would be a pretty good game. As it is, 2/5.

JORDL

Jun. 19, 2009

1

Potential for a cool puzzle game, but was annoyed enough by the fact I couldn't touch the walls that I didn't play past the first two levels. Good start though.

Goggle Star Climb

Jun. 17, 2009

0

Not bad, could use better movement, and perhaps some powerups and score multipliers? Having a time-based score makes me feel like I'm wasting my time (by watching it literally tick away), a score is IMO much more satisfying as there's much more that can be done with it. Like, if I have a full blue bar, it resets and gives me a score multiplier and increases slower now.

Press the Button

Jun. 16, 2009

0

Yea, not really sure why the Highscore API isn't working for me. Doesn't work on my other game either.

The Poison Art

Jun. 16, 2009

0

Oh man, I'm kicking some major butt right now. Intense!

Kongregate Chat

Jun. 16, 2009

0

And I thought I made a lame first game... Though I suppose to call this a game is a stretch.

To say it's far from being finished is liberal. Plus, it's jumpy... Is it set at 30 fps? And is there no way to hurt the enemies?

0

It was okay... Was hoping to have an automatic weapon, but each weapon does the same thing, they just look different. 3/5.