Most athmospheric ending i have seen so far in any flash game (that means like out of 500...). Suprisingly "hard" difficulty is only difficult on few levels, 5 of them if not less, making this "hard" badge an easy altho endurance one. This were some hours of excellent fun, many thanks for the game.
Really like the split-screen type to upgrade, no window or hard-pause to go through, just peer over (if you can) and upgrade on the go. Makes gameplay so much more enjoyable and fluid.
Would be nice if all numbers would follow the same rules for displaying, as in this example: when going beyond 9,999,999 changing to "10.00m", when past 9,999.00m changing to "10b", likewise after 9,999.00b making it "10t", beyond 9,999.00t comes 10q and whatever else comes after that. ^^
As for health, it should be displayed by the same principle just backwise, when health falls below 10t, it should become 9,999.00b, when below 10b it becomes 9,999.00m and after 10m 9,999,999. In v1.2 they display very different depending where you look.
This game is about overcoming obstacles in life: Either by patience or force. It is also a good benchmark for computer mices: if your hand/fingers hurt after a while, you know you should have brought a better one.
To have an easier time against Archmage opponents: Make yourself a Custom Deck and either play Arch Duel or Custom Deck, both let you use your Custom Deck.
Glad they brought back the old card selling prices, the reduction gave a major drawback on coin gifts being just a bit better than card gifts, which is the only always available coin income players have, beside currently running events and daily arena fights.
Crucial tip for survival: rebuild everything all the time. This is due to game assigning higher values to mega towers & mega mega towers according to what wave you are on. You won't last long without doing this! Well... not past 1000 waves at least...
Already done! I didn't want to overdo it, but I did try to add some background music and sound effects wherever possible. There are still some things that I need to add music and sound to, but overall there's much more than Weeks 1 and 2. Thanks for the comment!
Custom Decks should share what cards you have, instead of having to buy every single Card 60 times to use them in all 20 Custom Decks. Blocking the option of selling a card, because it's used in a Custom Deck should stay on the other hand, but it should report which Deck has this card, so you don't have to check all your Decks every time (same goes for crafting). Also loading times for Deck Editing could be improved, there are enough games on Kong having to load Deck Editing screen for several minutes already.
Already done! I didn't want to overdo it, but I did try to add some background music and sound effects wherever possible. There are still some things that I need to add music and sound to, but overall there's much more than Weeks 1 and 2. Thanks for the comment!