I used the fireball and ice moves a lot. Fire is more efficient for the mana usage, but the ice is great because it penetrates through all enemies in a line. This works great on enemies that spawn a bunch of flies, especially phase 2 of the boss. Remember to place your mouse in the middle of the enemy when firing for best aim!
I got frustrated for a while because it seemed like bats were always invulnerable. The other enemies that switch to red outline meant that you would die if you attacked them that turn and bats always have the red outline so I tried to find a different solution than just hitting the bat when adjacent.
So frustrating that if you added stats or bought an item and then went to a level and died, you not only lose the progress in the level, but your stats and shop get reset to what they were at the end of the previous day.
I played this game months ago and had a hard time getting a good strategy, but when I realized you could do _everything_ while paused, it made it much easier. Almost too easy...I think in a sequel you could make challenges where pause is not allowed. It would bring back that frantic RTS feel. Overall, I really enjoyed this playthrough.
I was able to get the botd with AyumiTutorial's method (search youtube). They do it without any guns but i found that once you have the thing built around wave 50, replacing most of the explosive traps at the bottom with cannons really speeds it up. Just leave the main 6 bombs alone.
I was able to get 4 bandaids in less than 15 min, only choosing to play the levels mentioned by Tang3rine above. Badge of the Day can often take a lot longer than this one does.
Looks like a lot of people are missing the shop at first. This is how it works: The extra money you have at the end of a level goes into your bank (treasure chest). At any point between levels, you can go down to the main lobby and enter the lower left door (Shop) to buy more copies of towers you've unlocked so far. They are bought with your banked money.
After a couple hours and a headache I got the hard badge, didn't skip a single level and didn't use walkthroughs. The controls don't 'seem' accurate because you don't have real-time control, you have acceleration control. It was very frustrating at times, but that is part of the charm of the game. I found it still double jumped if I sailed right past a corner and was holding left or right but let go of up. If you let go of all keys for a split second when landing it won't ever double jump and you don't lose much momentum. I gave it 4/5.
I finally beat challenge 4 and what helps is to have the shield follow the sword and control the sword to be just outside the dragon's range. When the dragon is coming toward your bots, send the sword diagonally backwards so that the shield is always closer but the sword can still fire over its shoulder. Watch the small 'bump' on the front of the sword's chassis to know which way it's turning so you can change its direction before it runs into the dragon like an idiot. This took many tries, but it's the best strategy I found.
Accidentally right clicking totally screws you up, it froze my browser for like 30 sec and there's nothing to do but wait. Other than that, it's a decent game, but I don't see a point in having a huge ship, just a bigger target and you get way too few gun points.
This game is fun but it has a really annoying bug for me where it sometimes locks up while loading a level at either 0% or 49%. I have to refresh and sometimes multiple times and try again.
Just got all the achievements. To get good at this game all you need to do is use the ammo efficiently... Only when you need to be in 2 spots at once, shoot one off and move to the other spot. It's also good to create a moving line of them when it adds a long line of new balls. When there aren't many balls on screen, don't miss one just to get a powerup, you lose a lot of score that way. And the Travel achievement, just go into insane mode and wiggle your mouse left and right as fast as you can when there aren't many balls and when there are, wiggle in place where you would be normally. You don't need a high score to get Travel so focus on moving. I got over 100k pixels movement.
Got the storyline hard badge with 3 days of off and on playing, ended up with 75/100 talents at the end. My tips: Save some paving cost reduction items for the later levels and put a lot of points in your heroes' Tactics skill to level units quickly. Use ranged units only, except for the Paladin on some mostly melee levels where he can rack up kills and use the lower skill tree to buff his attacks according to percentage of kills. The elemental switch items can be good midgame when you need ranged units of a certain type. Last level: use Cold Archwizards and build up their teleport skill, it even warps bosses. 5/5 very addicting and unique gameplay.
Awesome concept and good progression, but level 10 should have been last lol. Also would be nice to redo levels and have min-command scores for each. I hope you're working on a sequel! 4/5