Jenova for classical piano - FF7 remix from OCRemix - 267 multiplier, 22059400 score, Totally fits with the piano music theme, and just.. WOW @ this =D 5/5, absolutely no question =)
Lookin' good Thaedos =) Definitely moving things in the direction of a full fledged game, and not just a Shootorial submission =) Few more ideas for you to kick around: Powerup timer for the shield and power boosts, giving the general enemies a bit of vertical movement (not fullscreen bounce like the mini/boss, but something so they're not just a straight line path), some more powerup types (possibly a mystery powerup that can have negative effects as well, like lower ship speed, slower shot rate, etc, as well as other positives like speed boost, spread shot, et al), items to collect for score (or some other secondary objective).
Anyway, keep it up! =)
As far as Shootorial attempts go, this one's pretty good, and props for wanting to make it better from here =)
Couple thoughts to take this from the Shootorial stage into a full fledged standalone game though: More detailed powerup graphics, so you know what you're getting. Other types of weapon powerups (spread shot, homing missiles, things along those lines, but they can still have the short duration etc). More enemies that vary their altitude. Much tougher "boss" ships. Possibly some unlockable extra commands for the player ship at different score levels (ability to fire a nuke every 30k points via a key, etc)
Anyway, just tossing my thoughts in =) And keep it up Thaedos =) For an early game this shows a lot more polish than normal.
SAS Zombie Assault has already been uploaded on this site by NinjaKiwi. When asked in chat about it, WiNNinc responded with "I didn't steal it, I borrowed it". Flagged as stolen.
So far so good, and I love the fact that you're actively refining as comments are made =) Couple things I see though.. On some of the waves mobs come packed incredibly close together, and in large numbers, and the problem with that is that it causes so much lag tower fire rates seem to drop quite a bit. I'd suggest spacing them out a bit more to help reduce lag, or add a tower with some form of splash damage (doesn't have to be a large splash) to help counter the loss of firing speed. Other than that though, definitely a good start =)
The artwork is gorgeous, the concept is inspired, the music fits with the theme perfectly. This is one of the few games I've ever rated a 5/5, and it's frankly outstanding. I can't wait for another one =) Bravo to the entire team on this one.
Not too bad for this type. It seems a hair imbalanced in the higher levels though (100+). I went from gun level 23 to gun level 2 with a single collision with shield down. Pretty much boned me after that =)
Rather good. 2 things though.
1) Hit detection seriously needs some work..
2) Don't upload games with locked content when you can potentially make money by uploading said game..
@Avarion: I believe Ability deals with opening chests when you look around on the "world" map. I've run into a number that say my lock-picking ability isn't good enough to open them.