When i made this game 5 years ago, i put no thought into actually how much time it would take to fill the 22nd bar. This game was poorly made, i'm suprised it's achieved over 6,000 plays!!
@Corlock Little to no effort ? Have you ever tried making a game?
And the game is fine. Id give it a 3.5/5. Could use more enemy types, higher tower level cap, a touch on the graphics, and a bit here and there. Good job!
@Xanthic No i dont think he should ignore the comments about Infringement, but more take them into consideration. Even though he gives credit he needs to contact the publisher and get the rights from him/her to use their works.
You cant just take someone else's story and use it in your game. That's infringement. Also, the buttons and such is in horrible positions, please make your next game more neat. YELLOW text doesn't look good with a RED background either.
Nice application here. 3/5. Needs more instruments. Kinda weird a music making program containing a 'MUTE' button(XD). Also, we should have a line of light or something, showing us what beat we're on. Nice though.
How do i beat the skeleton dragon on the 5th floor of the dungeon in Baroan Village? It's too hard :C Im using the Level 10 sword of doom and i used Power Thrust several times. Magic Arrows should be cheaper too. Overall, 0/5. Good Job!
This game is pretty good. Maybe an animation like your character and enemy fighting would be cool....All in all, i'll give it a 4/5. It's a really good game and could have some minor improvements to boost it up to 5. I die alot also :P.
5/5. This game is wonderful. Some suggestions: Ranks(Gain exp and rank up); Moar levels(with walls, obstacles, and MORE ROOM); maybe a control sensitivity option(i let go of the left key, but the left key felt like being an arse to me and spinning around, causing me to kill myself); IN-GAME ACHIEVEMENTS would be pretty epic to see in this game(Kong achievements also! :3). Graphics are decent, controls could be slightly better somehow, like being able to map the key's yourself(like being able to set boost to any key). Well, good job, great game, it has potential.
The thing i see in most shootorial games is the player(ship) is almost half the size of the screen. So, suggestion: Make enemies & ship smaller. Also, upgrades would be nice.
I've seen a similar game awhile back, probably by the same person, but uploaded on a Diff profile. Unless these two 'people' have similar tastes. VERY VERY close similar tastes. Naw, imma stick with same person. but, 3/5. Alot of new features could be implemented, like a story line and a save/load feature. Good game though.
If im not mistaken, this is JUST A DECOMIPLED VERSION OF LOOPS OF ZEN, meaning, stolen. NaN(Not a Number) is probably a problem you cant fix because you dont know what the problem is(because you didnt code it?). Flagged. Also, this is all just my opinion ;)
I asked the writer of the story.And he gave me the permession.