Controls could be improved a bit, and would be nice to be able to redo one blueprint, but otherwise excellent game. Probably best puzzle game in kong for a long while, 5/5.
Couple of easy to implement suggestions regarding expedition materials. 1) Create a "pause production" button for each product. This is useful when we are still using the autobuilder for cutting edge stuff, but need to direct an earlier raw material somewhere special to finish an expedition. 2) The "expedition requirement" icons are awesome. They would be awesomer if they turned green once the requirements are met. That would allow us to notice and bring production back to normal once the needed stockpile is done.
Thanks for your feedback. I have to think about the side effects of the 1st suggestion, but I like the 2nd one and will see if it fits in one of the next updates.
Forced to hard reset without finishing the achievements, or even the last set of upgrades? That has to be the worst update ever.
All praise to the dev for a great game, but here is a question: how many people do you think will interpret this as "you won the game, go away" instead of "you won the game, start again"?
Some of the new achievements are messed up. Skeletons have 7000 > 8300 > 8700 > 8000, and the whole set of 5300 - 8000 for Satyrs are somehow showing up in Ghouls instead. Other than that, end game resets are quickly turning into a boring clickfest. Spawn 1000 buttons would help a lot, as would some way of bulk buying the huge list of upgrades (most of which are immediately affordable for high enough soul counts).
Hello. I'm sorry that You have lost Your progress. Please do not give up and give Legendary Journey the second chance. Cheers!