I found myself really addicted into this, even after I made the picnic basket. I would suggest a lighter version for older pc's (like mine) without the little droplets and veggies and stuf flying all around. All these graphics make it lag really badly which interferes with the clicking (I have accidentally moved tiles instead of clicking them so many times).
OMG OMG OMG that was the most fun 18 hours of the year!!!!! PS: the only bug I got was that I clicked on the huge light balb of the lighthouse and it took me to the storage area and when i clicked the portal on the pillar it wouldn't take me to the 1st area (000), only to others and from there I could use the portals to go back to the 1st area.
Finalle??? Oh nooooooo!! :( What a great series!! I will try and do as long as I can to finish this episode. I'm gonna live those seconds of playing fully and with gratefulness. Thank you Mateus for great moments of puzzles solving and excitement.
Fix the "Next Level" button on Level 11 PLEASE so that I make my 4/5 to 5/5.. Or give to those commenting about the problem the code for level 12! Thank you!!!
Ugh! This is frustratiiing!! But in a good way. :P Only think that bothers me is the need to restart and use information from previous game. In my opinion when there is a solution it should be available even at first try if someone can figure it out using all the given information. But we lack a lot of information and must remain helpless and doomed to die in several parallel universes until we get free in all the othes. :(
I'm so pleased you enjoyed it. Lunar Jumper will be released soon for free on iOS. The multiplayer is cross platform so there should be plenty of people to play with soon =) Thanks for the feedback.
Dude you could make one-square-move-at-a-time, not middle square and free moving, so that we could land on the arrows easily, and not go back and forth till they get yellow. But i liked the consept. However, after obtaining all the upgrades there is nothing left to do except the same over and over again. :/ 3/5
I'm not sure why but I really laughed with the game in the end! 5/5 But the reason why I wanted to comment was some thoughts I had earlier today about reality and it's interpretation and I found it really odd to come across similar ideas in a game! In any case these thoughts of you dev or of someone you know, I just wanted to add mine. I realized the same thing happening with emotions. I consider them to be our unconcious interpretation of reality. Very difficult to let anyone's self to feel in a genuine way about something as soon as it happens. Sadly we have many interpretations beforehand and those we don't have we manufacture them in ways to be accepted by others most of the times. That is the reason why genuine feelings don't have words to describe them, therefore can never be expressed and 100% understood by others, just like art cannot be put into reality in your game. :)
Thanks for the feedback. Bug Fixed! :) :)