Definitely a fun game with a lot of work put into it. The only negative for me is the blocking mini-game. It escalates to the point where you can't block an apple without one hitting you in the back.
Could be a great game. Kinda fun otherwise. Needs the memory leak fixed. Some more Dreams or Gear/Weapons with stats would make it feel like you're working towards something. Make an "end" to the game somehow, after which, allow freeplay. The ability to reset stats may be good. Finally, the difficulty curve ramps drastically after the tenth dungeon.
Maybe this has been said, but when running forward(right) the loot has a chance to be thrown behind the player. I find myself having to run backwards sometimes to grab loot.
Just started playing this and so far it's pretty fun. I think you can tone down the shake motion on the exclamation point when using it to notify the player of a new achievement or telling them they have enough gold for an upgrade. It's very distracting.
I'd give this a 4 or 5/5 if the turtle AI was better. Try giving them a timeout value if they can't reach the turtle they're going for. Fun game otherwise.
1/5 only because of the lag level. I have a decent PC and it shouldn't lag so bad that I can't complete the level. It's a shame too, because I liked Shift, and was having fun with Shift 2.