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Guyofdoom's Comments

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The Last Shelter

Play The Last Shelter

Apr. 21, 2012

Rating: -2

The towers don't actually shoot at everything within their range. Their seems to be a need for mob aggro, which doesn't work in a tower defense game.

Epic War 5

Play Epic War 5

Oct. 09, 2011

Rating: 1

There still needs to be a speed adjustment for battles.

Drillboid

Play Drillboid

Feb. 15, 2011

Rating: 0

Pretty good basic structure. You need to have some sort of advancement or progress implemented. So far it just seems like random cave exploration.

Tasty Planet

Play Tasty Planet

Feb. 03, 2011

Rating: 0

It's a little too hard to tell at what point you can move up to the next size object. Perhaps placing marks on the size meter on the corner would help.

Ministry of War

Play Ministry of War

Nov. 29, 2010

Rating: 11

I'm not sure what the "advancement" of this game is supposed to be. It's an overused concept and you don't add anything to it. Worth noting that there are numerous spacing errors.

Apokalyx

Play Apokalyx

Oct. 26, 2010

Rating: 2

You really need to make it so the same condition can't stack more than once. Perhaps it should refresh at best. The second "boss" battle is basically a roulette wheel if you didn't properly assign the stats.

Kongai

Play Kongai

Aug. 02, 2010

Rating: -15

I've only played ~10 games and I can tell you several things need changing right off the bat. 1) too many people have the EXACT same decks. That means there are some characters that are way too good compared to others. 2) There are some card combos that are almost auto-win versus others. 3) You need more of a player base. Too many times I end up fighting the exact same people. 4) While the variety of starter cards is nice, again some are basically useless and you have no way of knowing until you get whooped.

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