I also have trouble understanding the rules. After some trying I found out most them. How to destroy red: disrupt the 4 circles with eyes. How to grow. The tentacles should align. How to move: Hold a blue ball and move over the other blue balls. But there are still questions. Why do you split? What determines how many moves you have? What counts as a move? The other commentators are trying to tell the developer that the tutorial is unclear and/or incomplete. Personally I keep losing at level 4 of the tutorial because of a lack of knowledge of the rules. Note to the developer. When people are giving helpful feedback, do not reply passive aggressively.
This might have been the best game ever. But I'll never know. Needs instructions. Cutting a beam is clicking and swiping through it. Can only make 1 new beam. No idea what the white circle does. At this point 1/5
The penalty for death is too much. I am stuck at the beetle stage (whatever I do they always bite me - even grey ones). And the practicing area is not helpful as you do not change size there. Maybe allow the player to chose at which phase (introduction new bug) to start?
To deal with the beetles, you need to approach them until they face you, then retreat until they try to escape, and finally eat them quickly. Regarding the practicing area, it's good to know that it is not being helpful - I think I will allow changing size there, also. As I replied to xyzabc198, I will change how the "continue halfway" works, introducing "game zones", and I hope it will be less frustrating. EDIT: the feedback was taken into consideration, game zones were introduced, and death penalty reduced.
Interesting game. But I have to be critical. Flashy? Yes. Fluid combat? Not really. Tight controls. Definitely no. You keep moving when aiming at an angle (could be fixed by assigning different keys for aiming). Wall jumping works when you don't want to and doesn't work when you want it to.
The game plays smoothly. But it needs clearer instructions (the building on the bottom right is apparently the shop). It does get too repetitive and the cost of the later pistols are too high.
You're right. Maybe the shop's badly marked. I'll do better in my next game ^_^. I agree with you, the game is repetitive. However the price of the guns is not too high if you play with the first gun :) . That too is not clear you're right.
Combat is too slow. AI is too stupid. Healer thinks she is a tank. Attacks do not focus on a single enemy but on the one that arbitrary happens to be the closest. Gold rewards are way too low. In short: Nope.
Interesting idea. It does need instructions on what you can do. How to open doors. How to find ammo. How to get new weapons. How to replenish health. Now it is just trial and error and getting lucky that you reach a specific location.
It looks like you had an interesting idea of using several game styles in one game. Concept wise high score, but the execution is just bad. Every one of the puzzles had errors / glitches. The fast screen movements made comet hunting almost impossible. Poor keyboard response made the run annoying. The office fight had poor instructions making it difficult to win. The math / colour game also needed more instructions. The last one also suffers from overlapping tiles no longer counting.
Thanks. Did you try playing it on Chrome?