Thank you for actively keeping up with the game. However, can we get a "Don't Show Again" option for the new Promo Pack in the upper right. It's an unnecessary and annoying distraction. Other than that, keep up the good work!
The perfect game for the horror movie enthusiast. For every time you shouted at the idiot character who thinks, "Hey, this abandoned house looks safe, I'll hide here." ... *Boom* Instant-zombie to fulfill a Darwin Award.
Dear Devs,
It was kind of you to place chickens for our consumption. However, some of us more dedicated carnivores would like the chickens replaced with cows.
Thank you,
-The red-meat eating community
This game has excellent potential and wonderful ideas from the developer. However, with the constant lock-ups, unanswered comments regarding bugs and delayed releases (last being Aug. 4 - 45 days ago), I fear it will relegate itself to the wanna-be has-been bin. 1* and might check back in a few months.
Some of us are currently stuck with an error at the "Your Reward" pop-up screen. Pressing "Reset Progress" yields a, "A synchronization error occurred...." even after multiple reloads.
Sorry for all the troubles during the last 2 weeks. I needed to do some changes to the whole load/save system, which caused plenty of problems, including this one. Everything seemed to work fine in the testing environment, but there were many different variables in the live environment that caused some special unhandled conditions. As I recognized this, I manually "shut down" the server for a few hours to assure nobody can override their savegame with a new one.
In the meantime all special conditions should be handled and everything should work as expected again.
I've been playing for over 4 months now and am finding active development a great benefit over S&P2. Thank you CC.
One suggestion for future development: The city chat is too dynamic and scrolls off too fast with active chat. Add city notices that are static and controlled by the mayor. Even having the ability of members to make posts would be nice. Reason: Our city is constantly removing raid/contrib underperformers. In the case of raids, we don't know if they're leeching or have legitimate reasons for being inactive on a week to week basis.
Cheers and keep up the community involvement!
-Hauke
@BigKane2004 Bumping up your suggestion (6 posts ago: gamers: vote his up if you agree) of being able to sort training by cost. As the list gets longer, evening out upgrades becomes excruciating. Devs: Please add sort option to training list.
Cheers!
Love the gameplay and progression. Is there any possible way to add a "Sort by Cost" and "Default Sort" in the Training tab? Repeatedly scrolling through the list to find the cheapest upgrade (set) gets very tiring in the long run. Having a "Sort by..." drop down menu in this tab would enhance gameplay greatly. Other players will most likely have their personal favorite sort options voiced.
Cheers! And keep up the good work.
Keeping 5/5 stars for dev's focus on updates and listening to community input. I've nothing to add that hasn't already been said other than one small(?) addition: Music volume adjustment. Hate to mute the tunes while doing other things when just turning it down a bit would suffice. Also: Who's the composer and is there a chance of upcoming additional tracks?
Thanks for a graphically aesthetic and addicting game. Keep up the great work!
It's so sad this game has lost the allure of the prior Epic War games. It seems to have become nothing more than a money grab by the devs. As already stated by other players: Where is Gold -> Crystal conversion? One shot Titans? English Grammar? And so on...
This is a nice follow-up to Idle Blacksmith with much potential. Thank you for your invested time! A few ideas: 1) Someone mentioned in an earlier post they'd like to see the ability to transfer items from the Shop back to Inventory. (Only re-iterated that because I don't see it on the Most Recent Posts and it was up-voted on my part) 2) Scrolling between items (For example: The Explorer's "Cat's eye" to "Bloodstone", etc...) becomes tedious after a while. Would it be possible to implement a drop-down list, with scroll-bar, on the item's text box? And finally 3) Unless I missed something, the shop owner always sells the most expensive first. Could you add a "sell priority" setting with "Most expensive", "Least expensive" and finally, for the O.C.D. group: "Least quantity".
Again, Thank you for a great idle game! Cheers! -Hauke
Dear Ninjakiwi,
Attached is a bill for psychiatric evaluation. Since starting this game, I can no longer drive in heavy traffic without constantly being on the lookout for spike towers. I see ninja monkeys behind every tree and Buccaneers near every bridge crossing a span of water. Please remit balance due at your convenience.
Sincerely,
-Hauke
Atts.: (5 pages of bills)
For those who are mathematically inclined, and wondering why Newspaper stands become more expensive than Refineries, here's the data:
Purchased Lemonade Stand value increases 7% per purchase. Newspaper: 15% per purchase, Car Wash: 14% per purchase, Pizza Delivery: 13% ... and so on down to Oil Companies which increase at 7% per purchase. I can't vouch for the upcoming update, but currently the 500th Lemonade stand should cost you 1,718,625,607,798,280 gold. The 500th Newspaper Delivery: 116,512,785,947,380 quintillion. The 500th Oil Refinery: 11,860,589,735,763,600 billion. Once you reach 200 of everything, the best bet is to always buy up Lemonade stands each 100 first. Then Oil Companies second backward to News Stands for every successive 100.
I see what you did there.