This is one of the best, if not the best roguelike on Kong. It's simple, fun, challenging and the inclusion of titles are a unique reward for playing over and over again. There have been tons of great suggestions to improve this game, and I'd love to see a sequel based on the feedback to this game. I'd also like to see more classes and races with more unique things (maybe a certain race does well with axes or something?) to make additional plays more rewarding. Also, a "graveyard" where you can look back on all the characters you've played would be cool. Keep up the good work!
New graphics? Eh. Familiar gameplay and level design. Sure, fine. Glitches that cause you to have to restart levels from time to time? Not so great. Total abandonment of Shift's old storyline? 5/5
It seems like a lot of people are having trouble with level eight, so here's the breakdown of the mini boss fight: When the last wave of goblins descend from the airship quickly double back to the wizard's cottage and pick up a few extra gnomish pipe bombs. Change into robot form, drop the first pipe bomb in the middle of the last wave of goblins and finish the rest off with your troll-slayer chainsaw. If you don't have the chainsaw replay level six and check closely for secret doors. Now, when Arthux, the Mecha-Dinosaur Demon appears, use the first two pipe bombs to drop him to half health, meaning he'll immediately change to aggressive tactics and never use his death ray that everyone finds so frustrating. Now just activate sepulchritude to increase strength and slow down time and finish him off. Rate this up if it helps!
I was excited to play this game, but when I see that you've locked content from us when you've praised the warm reception of the last game leaves a taste too sour in my mouth. 1/5, I'll find a game to play that's not full of it.
First of all neither this nor Doodle God are actually games; there are no goals, and no rewards for the completion of tasks, nor is the any real form of progression. It claims the goal is to "aid in the destruction of everything" but all you're doing is combining things. My final combos discovered were all technology...definitely destroying the world right there. Second of all the combination of items is so random and nonsensical to render it devoid of much logic or puzzle-solving. Third of all, this game essentially differs not at all from Doodle God; game play has not changed in the slightest, a few elements changed but that hardly makes it a new game. The game claims to be more destruction based, but a huge number of the elements are the same. The only major difference between this game and the last one is that there are FEWER elements; hardly expanding upon the first game. 1/5
Self harm seems to be the most obvious choice to my eyes, but really, as many people have pointed out, it could apply to anything. Wonderful, amazing game.
With the corporate media giants pumping the youth of America and the world full if misinformation and lies, it is refreshing to see a game which refutes all this misinformation. In our modern age, many youth think leglessness is something fun, a quick, cheap thrill. Their meth-addled minds cannot see the large scale implications of removing their legs for a lark. This game teaches the true story of not having legs. Simple platforming levels that would take your Marios and Fancy Pants Men seconds take five minutes for our legless hero. I hope to see this game taught in every classroom, so no more of our youth think losing their legs is mere entertainment. 5/5 for the educational value of this game.
This game is like a poem. It's intriguing, complex, mysterious, cryptic and utterly compelling. I expect to play it many, many times as I would analyze any work of art. 5/5
Interesting game, fun new mechanics, adorable story and characters. I'm not wild about these kinds of games in general but there was no way I couldn't finish this one. 5/5
To the people with the top rated "best" comments about hackers, it's nice to see that you'd rather see your whiny complaint at the top of the comment list than an actual comment on the quality of the game. Of course, to someone such as yourself who clearly is only interested in being noticed, this isn't an issue. What we have here is an interesting, innovative new game, that takes basic concepts we all understand and gives us a satisfying new experience with them. It is the perfect definition of casual gaming; short enough that you can play it during a quick free moment and not have to leave it incomplete, but with the time reduction system it stands up to continued plays. Coupled with adorable pixel graphics and a well-chosen soundtrack, it's a great game. But then there are always those people who would rather find something to complain about than look at it that way.