Nah I allways want the thought process behind the games to be as public as possible, because you usually don't get that with games.
I've got a development blog up for my current game at I-smel.newgrounds.com where I get people to tell me stuff like this AS I'm doing it so I can add in good ideas as they come up. If nobody talked about these games, then Crunchdown would probably only have about half as many abilities.
I'm actually also surprised Kongregate accepts this kind of content. Usually I have to fill out a quick Mature Content form, but I didn't here.
I got alot of people along the development line telling me to take the swearing out- I think I would've actually got alot more money for it. I think the game would've lost alot of authenticity though to have a group of rioters in slumtown ghetto not swear- I allways hate it when people do that. Swearing isn't appropriate in real life, but it still happens. So it was one of those compromises that came up where I had to decide whether I wanted to make a game that gets as many hits as it can, or a game that's as close to my personal vision for it as it can be. I thought, while I've got no boss or money constraints, I might aswell make the most of it and make the game I want to make.
I think all the achievements are a reference to something if I remember right.
Good question. I uploaded this as a test ages ago and called it Crunchdown.swf so I'd know not to publish it. Then I came back today and thought WHY ISN'T THIS PUBLISHED? Then clicked the Submit button. Then I realised: Shit, it still says .swf on the end. And now I can't change it. I've sent an e-mail to the Help section, so maybe they'll fix it.
Hm. You can change the quality to Low from the pause menu- that usually improves the framerate. Alot of people have said you should be able to block- Too late to add it now, but I'm listenting.
Oh come on now look: The plot's deliberately bad. As a joke. I DO have a horrible sense of humour which, I admit, is slightly focused on gays and ghetto bawlers bustin on fools in the hood etc. But saying that I half-assed everything is a little bit unfair. It's one of very few webgame isometric brawlers in existance, the main guy has like 30 different forms, there's about 8 different enemy types, a driving mission, data saving- How many Flash games do you know with a pause function and volume control? I don't like to brag, but alot of work went into it, and to say that I half-assed everything based on the aesthetic just makes me a little bit sad.
Why WOULD I put effort into the plot of a Flash game? Most people are gonna play it for like 3 minutes max.
If I was a good writer, I'd make a book or something.
Oh for Christ sake, THIS ISN'T STOLEN.
I made this in February 08. It first showed up on Newgrounds from an author called I-smel: THAT'S ME.
[email protected]
I-smel.newgrounds.com
All me.
I uploaded Cannoncrotch, Crunchdown and Co-operation about an hour ago.
I even fixed the invincible nazi glitch.
This is gonna start annoying me if all the comments end up saying it's stolen.
If you hold DOWN whille shooting, you'll shoot downwards.
Keep shooting the spiderguy's giant swastika. Also use as many grenades on it as possible, they'll keep respawning.