I found quite an interesting bug in the leveling system of jems while messing around. Two identical attack gems were slotted into my tower, and I could essentially just infinitely level them despite neither having more than 10 xp. . .and not requiring me to use either as material. Might want to do some probing with the leveling code and see what's up! (For reference, they were 2x2 red attack jems of normal quality. For scienced them to 50 each LOL).
Well, this game has honestly come as a welcome surprise. The idle game scheme has tended to be pretty bland, and I keep getting hit with surprise after surprise with this one; Instead of doing the same thing over and over for incrementation, a new fresh layer is added on of things for you to do. ...atleast so far! It's honestly refreshing to see a game that's focused more on being silly (and almost self aware in a way) rather than "Do XYZ forever to upgrade it". I look forward to seeing more stuff like this in the future.
Fixed.