The game has a really nice learning curve that, once you get past it, the game goes from frustratingly puzzling to 2048-reminiscent satisfying. I suppose random levels would be a great extension for future versions? Also I'd recommend a skillpoint system like those you get in RPGs, where the player is allowed to pick which pieces get which abilities at the start of (or maybe throughout) the game - could open up a lot of new strategies and variety in gameplay. Regardless, easy 5/5, very nicely made game and would buy a full version.
Ok first of all: I absolutely dig this game. Huge respect for the community interaction from the dev too. Played it the whole night and went from a little over an hour to sub-20 (19:27). Learning the game can be off putting at first but once you learn the basics it's an amazing game. I haven't figured out the 0-death game yet but I've typed up a 1-death strategy if anyone's interested. Since Kong has a character limit, I've put it up on pastebin - https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fpastebin.com%2FFnWnqyp1.
Oh man, seeing you took the time to write your strategy down tells me you really liked Gimme Potato, and I'm so glad for that! If you end up writing a 'zero deaths' one I may refer to your comment when people tell me they can't do it ;D Thank you so much man!
on level 12, do 547754775475 (monster hotkeys) and stun the middle tower on every round for an easy gold medal and alot of infamy. i got 18k from that. have fun
Oh man, seeing you took the time to write your strategy down tells me you really liked Gimme Potato, and I'm so glad for that! If you end up writing a 'zero deaths' one I may refer to your comment when people tell me they can't do it ;D Thank you so much man!