Hero should appear a little taller, the height of a full square. Because it is smaller than the square's size, it looks as if it should be able to make a small jump under a 1-tile ceiling, but it can't. This affects many possible solutions.
Rather than have to switch with mouse wheel or a key, I'd have made right-click do hammer instead of place block (maybe optional, to accommodate tablet or Mac users).
It is a fun game though. Best I have played on Kongregate in a while.
I wish names of individual music pieces were credited. It's not too late to put them in the description, at least?
Walkthrough link is broken again, but thankfully there's one on YouTube. This game has a nice concept but executing the solutions is very frustrating. I don't think this one should have been part of a Kongregate quest.
I like the idea of this game, but it's really annoying that it always says the window is locked after I use the key on it, then says it's unlocked in the results and I can't get the best ending.
At first I thought the fact that people's gaze can kill you was a metaphor for how the silent judgment of others can make trans persons feel. After the seagulls and chairs, I think maybe the developer just didn't put much thought or effort into the game.
Sadly, this developer's best works, such as MMMMMM, all seem to be off of Kongregate.
Not enough explanation of unintuitive game mechanics, and no explanation of how to get the Badge of the Day. This is the second game in this series, so there's even less excuse. 2/5
Really fun until I got to the final boss and spent an hour grinding money and not having much fun. That exploit Chef_Boyardee posted saved at least one star on this rating.
This is in many ways an improvement over the original. However, I am dismayed that it is still so rough around the edges. Also, I don't like the music.
Some things make no sense, too. Why does outright reclaiming an area before scavenging forfeit food and equipment gains? I understand it from a balance perspective, but we should at least have the option to do it later.
And why do apartments and houses hold so few people compared to the first game, much less real life?