Step 1: Pick a hieght and make it your ONLY height. Step 2: Cut all bridges leading to your island (if it involves on big island just skip this). Step 3: See where your guys build and amplify that construction. Step 4: Check on the mofo's, they probably at war or something. Step 5: Repeat 1 to 4 until nowhere else to go but enemy territory. Step 6: Choose "Pick a fight". Step 7: Profit.
*Rushes to the final boss* "OK Kiddo, the ultimate showdown. OH wait! You don't have every single mission? Nope, nope. Here's a supah lazah so go back and try again later."
Awful game. Seriously, enough with thes Flappy Bird games. One was enough. Also, the game doesn't anything to the original formula besides inverting it. It isn't eve original in THAT aspect. The hitbox for the cacti is just awful, the GUI too and let's not forget about the graphics and lack of initial screen. Sorry, but 1/5.
Am I the only one whose first reaction when facing a duelist is to throw a jabeline? I mea, I'm pretty sure we should both the options to either block them or to kill them. Just saying...
A nice strategy based on the enemies form of attack is to keep gathering them while running in circles and going for the archers only. However, if you've got plenty of ninjas in the center and no archers, you can go for an 8 shape: Dash diagonally, go up, and dash diagonally again. It gives you more kilsl per dash, faster groupd building, and optimal dash range.
Hi, in v1.3 we have changed the mission system. Now you can fight the final boss even if you haven't completed all missions.