Please (re)move and or give us an option to disable "retire disciple". I see no point for the "feature" as promotion is the goal 9.9 times out of 10.
I just lost 3 days of AFK earnings because I retired instead of promoted. GG no RE.
Auto saving is also pointless as I can't go back and load that, even though it is "saved".
I got behind Gibdo! I thoroughly enjoyed the game while it lasted. Felt akin to Mardek 1 length wise, the story was just starting! Sad to hear that is was limitations in flash that caused development to stagnate.
Day 3 of playing Thrones of Fantasy. Yesterday I beat the king at his own games. I've declared some games of my own, however every challenger I come across is so slothful they can't hit me before I annihilate them, all they can manage to say is: "His level is over 9000!!!". My Calistite armor is impenetrable and when I go hunt golems or calistite golems... they can't even scratch the paint job.
Okay, thats just insane. The massive wave on wave 95 is a repeat of everyone charging at once, which happens once before the actual wave which starts when you kill the (pre)wave of 30 guys.
Quite a fun game. Managed to get to wave 86 so far.
Hilarious dialogue... but I've buried the hatchet with the Axe-men. My vendetta is against those Rocket launchers they hurt so much more.
P.S. @Dev: Did it seriously only take an extra 50~ or so waves for the enemies to finally take up the suggestion of all showing up at once instead of one by one as a serious strategy?
First time I fought wave 80 I thought it was a one time glitch, but every wave since then... I get 5-10 huggers charging in at the start followed by ~ 30-50 assorted enemies.
Oh how ignorant I was that "Massive Waves" were difficult.
Just discovered this, spamming reset buy will change the positions of your Hedgehogs in the background, so if you don't like them being place all the way at the far right edge of the game screen, press that till they're not.
Not sure if this is intended or glitch worthy, but if you're holding autofire and start pressing the hotkeys to switch weapons. If 'timed' properly, you'll fire much much faster than normal. And say be able to empty your sniper clip in 1/10th the time from full to empty.
Gatling gun sniper rifles clears the board faster than nukes!!!!!
4/5 a good game with some loopholes in the coding.
Concerning the "First 3 levels no missing" challenge.
Am I the only one who feels like a drunken ghost trying to get potshots on a hoard of drunk ghosts... what with all this bobbing up and down...
I'm here for the badges/challenges.
And I really don't feel like going through all 40 levels to get the first 2 badges when i have already satisfied the requirements.
Level 40 Completed and minigame... pointed at... still no badges.
Currently rating this a 3, I've run across this bug twice now, and it completely stops the game.
Crafting multiple things without exiting, example: Collecting 30+ shells to craft plates.
I have to reload the page/game just to continue, losing only little progress thanks to auto save.
Game is so simple... max atk, and take the offensive. First move = Attack their base.
Second move = Attack the base they attempted to take.
Win in 5 seconds.
The game is good fun and all, but it has some -major- mechanics/math flaws.
Hats with AtkSpd+% bonuses do not give proper bonuses.
77 + (77*.15) = 80; which is what I got when I put a wind helm on my imperial archer. Obviously with real math that isn't right. But maybe I'm missing out on some behind the scenes variables.
However the same helmet on my veteran legionnaire some how gives the following: 29 + (29*.15) = 40; Somehow you've managed to do math ass-backwards.
Also, levels seem to mean next to nothing in this game, characters don't progress in any stats or get stronger unless you spend gold to upgrade them.
I by no means intend to offend, I'm just pointing out some issues that I have with the game as it stands.
1/5