good idea, less than optimally executed. typos, getting stuck after being the number one mage just waiting for the ending. Not really enjoyable. did it just for the badges.
awesome idea that the current cost model for games sucks the fun out of. I'd pay for a game like this that didnt take so much time, and even a non mmo version. Somewhere between papas games, a decent rpg, and star ocean.
wow, i jusgt wasted a lot of time on this and the badges don't seem to be working, neat idea, I think Id love to see a city building dungeon delving combined game, with less elements dependent on micro transactions, but easily a good subscription based game.
Achievements aren't working for this game and its the only one I haven't achieved on a quest, secondly, not a big fan due to the slow speed of play-through, though the dialogue and ideas and wit are great, the playability for me is just agonizingly slow and repetitive.
Needs speed up slow down option, way to adjust tax rate, and less costly execution of infected option. (also do some people get sick and get better/immune? or only die
This game rocks, far better than the first, anyone having trouble on medium, just restart after you've recruited a few good non basic monsters, then your favs have a chance to level up.
Love all the options, this has potential to become one of the best TD games, all the little things need improved though(graphics, SE, BGM, tower variety etc)