I've always loved the gemcraft series, this is the first time I've rated one of these low and it's because of the pay to get something exclusive. I feel that you can rest on your good name and have donations instead of trying to sell me something in the game. Again, great series, disappointed in paid exclusive.
Pretty entertaining. There are a lot of these 'swarm' type games ou on the market that I hope the next big breakthrough that happens is to assign planets to relay to other planets after a certain % or number of population. That being said, this game HEAVILY favors one big 'death army' and chase their large 'death army' if you have numbers on your side.
It started out alright, but quickly devolved into a 'bejeweled' marathon. At first I was interested in the leveling system, the itemization, and guards, but then it just became a long grind. I liked the initial direction the first few levels offered, but that is the only thing the game offers. 20 levels of more of the same does not a great game make.
Like the previous game, not too bad. However, having bosses immune to all forms of extra effects really limits what options to do during their fights. At that point, it's basically just use your highest dmg spell/ability instead of trying something clever with bashing, stuns, etc... The trash mobs in the game don't need to really be stunned, bashed etc... while the bosses do.
Thanks for the comment! By the way bosses are no inmune to all form of effect, they are immune too crowd control effects, (so you dont perma ccs bosses) they are immune to: charm, slow,stun, silence and bash, and can be affected by: poison, fire arrow, fire aura, thorn, disarm, evasion down, weak point, and sometimes shamanic spear, while you fight them you can use any buff on your party still so I think the tactic element is still there .
Plus, we designed boss battles arround diferent patterns, there is alwais a "trick" that will counter or make your boss battle easier... but of course is hard to figure it out the first time!
Trash mobs, are easy at first but in advanced levels is a great idea to use CC on them.
Another pro tip: You can click shoot faster than just holding down the mouse button. This makes your damage a lot more bursty, which gives your coolant more time to do it's magic.
Why have skills that can daze/stun/slow when all the bosses are auto immune to them? Trash mobs are easy enough that those skills aren't needed, and in the fights where they would be needed, they aren't utilized. Otherwise good. Would be cool to know that you will make decisions that affect the ending early on so you don't spam skip the dialogue.
The game was decent at the beginning, but towards the end the flaws really manifest themselves. Clingers take up WAY too much of the screen and you can't see jack. At least have some sort of radar either by default or purchasable. Mines are nearly impossible to avoid with the amount of crap that can be on the screen at once. Some sort of health bar for you and/or the car would be nice as well. Also, if you switch to pistol while picking up ammo at the last second before it completes, and auto reloads all your other guns.
I feel that there is a bit too much clutter in this game. I have a great computer and after a while I have to refresh the game otherwise it bogs down too much. I also feel there are too many clingers. Otherwise, not too bad even if there is a bit of a grind to it.
Note to developers: World of Warcraft was a fluke. You do not need to add incessant grind to your game in order to appeal to 'what is considered popular'. This game took aspects of a bullet shooter game, and then gave me a mile long ship that takes hits, but doesn't collect orbs. Worst of both worlds. I had more fun playing an AFK game earlier today than this. This is frustration. A game has power ups to make things easier, not required to pass. Otherwise you are just a WoW clone or a JRPG with none of the benefits.
For challenge 4, it really helped me to have the sword 'follow' the shield and just control the shield. A reset option would be really, really nice to have especially for this challenge.
I thought that it was ok. It had potential, but as others have said, limited ways to spend cash, and the tactical feel just didn't hit me. It just seemed like a mass all your units here type game. That being said, I think with a bit of polish and some tweaking it has potential.
This is precisely what a good sequel should do. Offers a variety of new mechanics, playstyles, and game modes. This isn't just a simple rehashing of skins, nor is it a quick expansion pack. Kudos good sir, kudos.
I loved the concept of the game, and I will admit it was a blast to play.... except for the time aspect of it. I hate games that rely on an artificial mechanism to prevent me from playing. I don't even mind the tokens to help speed you along, but when I can only play for a little while every couple hours.... it really angers me. That being said it really was a VERY great game otherwise. Got the badges and will prally not pick it up again. Kudos to you for making a great game. Make something similar that doesn't have the forced time in it please :)
Don't ever put something as tedius and boring as the vents in another game like this. Either have a map, or don't put something like this in it. It doesn't help that you can't tell right away that going up twice, turning left, and going up puts you back where you were.
VERY easy once you know how to abuse the stupid AI. Just buy a fortress and max out upgrades for health and damage. Realize that you can let a few enemy units into your side without losing. Having 2 towers up means you lose 3-5 hp (Depending on how many units come down that lane) just stall his reinforcements with towers and royal guards. Then when he is done, send down units you don't use to take it over. Got all the awards very easy this way.
Easy way to win. Load up your primary turret with 4 fully upgraded pellet guns, and a full upgraded shield. Use the shield to block incoming attacks when needed, and just spam buttons 1-4 while holding the mouse down. I bought the 2 other bunkers and just loaded them with nukes. If the battle isn't won by 30 seconds, I swap to my other bunkers and send 10 nukes a flying. Wins just about every time. Also, stick the 'nuke' bunkers on the very edges, makes them slightly harder to hit.
Thanks for the comment! By the way bosses are no inmune to all form of effect, they are immune too crowd control effects, (so you dont perma ccs bosses) they are immune to: charm, slow,stun, silence and bash, and can be affected by: poison, fire arrow, fire aura, thorn, disarm, evasion down, weak point, and sometimes shamanic spear, while you fight them you can use any buff on your party still so I think the tactic element is still there . Plus, we designed boss battles arround diferent patterns, there is alwais a "trick" that will counter or make your boss battle easier... but of course is hard to figure it out the first time! Trash mobs, are easy at first but in advanced levels is a great idea to use CC on them.