A well-polished turret defense game with a lot of interesting strategy. The addition of commander point reset was all it took to knock my rating up to 5/5. Excellent work.
A unique concept for a game, with a lot of original level design along the way. I've been playing up, trying to get to level 74, only occasionally getting stuck or frustrated. Usually, the levels had a "trick" to them. Unfortunately, the game suffers from those few levels that have no "trick" besides the random fortune of powerups. Level 70 is perhaps the worst of these.
Excellent concept, and excellent presentation. I agree that it could use some tweaking in the effect of "dumb luck" on the outcome. There have been several battles so far that have been two-turn losses or two-turn wins, depending on the luck.
Many thanks to those who've had something encouraging to say. Unfortunately, now that my slim hope of making any money from this has been dashed against the hard rock of reality, I won't be able to afford Flash. So no more games from me any time soon. :(
I highly recommend the in-game help. It's not that complex of a game, but it does introduce some new concepts. As far as sounds go, they ended up low enough priority that they didn't make it into the 4-week window. It's definitely on my list for later improvements!