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MarauderIA's Comments

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R.O.B.O.T. Relatively Obedient Being of Thought

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Jul. 08, 2008

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Thanks everyone for the comments. This was my first professional flash game. I've made games with programs other then flash, mostly for class.

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 26, 2008

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Tier 2 is the Silver colored robot, where you get upgrades to Version 5. Tier 3 happens when upgrades get to Version 9.

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 24, 2008

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Thanks guys, I'm glad you like the game. I just read an article on Fallout 3... it is done and I'm excited.

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 24, 2008

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Wow, I think I've only met one other person that has even played Arcanum. Good game.

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 22, 2008

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It has been updated. Just a small change, saves are now carried over even if you die but your points are lowered (you don't lose cores).

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 22, 2008

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It saves the game at the end of every wave. When you die though it deletes the save because you lost. I implemented the save so you could save it and come back and continue, or should it just be used as a continue?

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 21, 2008

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Thanks everyone for the comments. It is weird, some say it is really tough and others say it is too easy. I made 4 different difficulties to cater to different player's skills. Also, the save deletes the information after you die, it also saves the information after each wave. Thanks for playing everyone!

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 20, 2008

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It is a bombed out building, so it doesn't block your movement or bullet movement. I jumped in the GDC5 a little late so I only had 6 weeks to make the game. Thanks to everyone for the comments and I'm glad most like it!

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 19, 2008

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Game has just been updated! Saving, bug fixes and more statistics!

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 19, 2008

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Also, thanks to Kongregate for the front page!

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 19, 2008

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Thanks everyone for your comments. I'm currently working on a version of the game that should fix most of the bugs and add a save and pause feature. It should be up later today.

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 18, 2008

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Thanks everyone for the comments. All the feedback on Kongregate has been constructive and great! Thanks again.

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 17, 2008

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The amount of cash you have is you Cores. I didn't feel like using Cash because hell, you're a robot. The spotlights are merely graphical, sorry =(. I'm glad you like it brainless!

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 17, 2008

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Thanks a lot Hobbes, I put a good deal of work into the game, but it was worth it. I'm glad you like the game korpse! Warmonger, I've had a small amount of people have problems if they right-click while they are still holding down left-click. SandwichKed, thanks for your comments. I hope to make more Flash games in the future and appreciate any feedback =).

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 17, 2008

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Yup, CGDC 5 stuff is out. You can check out the other games as well on JayIsGames. If the game is too easy for you I recommend playing it on Insane, it is quite a bit harder. Yeah, with the 6 week development time I tried to put in as many enemies as I could code! I always wish I could put more in, but time deadline hurt me. I'm working on getting some badges into the game as we speak =).

R.O.B.O.T. Relatively Obedient Being of Thought

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Mar. 16, 2008

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Thanks for the comments so far! I love hearing what people think and what could be better.

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