Would love to see more developed questing in this game. As it stands the quests have a few really tough battles, but then that's the end. More quests would also mean a less repetitive way to get gold, which would mean more people hanging around to play the game longer. There could also be unique drops from quest fights so that playing through the levels would get you cool items. A great concept but needs expanding to stay fun!
Fun, except for the whole 'you can't see a mine because it's behind a wall from the 3rd person perspective,' which was endlessly annoying. If the spy can see the mine, it should show up on the screen somehow. (Of course, maybe it did and I was missing something)
A level I made:
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And another:
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It needs a fix so that you can steer the planes back from the edges. If a plane is near the edge and facing it, you can't click the button to change direction.
I really liked the first wake up the boxes, but this one didn't do it for me. With this one it seemed less obvious what all the pieces were doing in each level (for example, when pieces were fixed in place, what they were attached to, etc.). Also sometimes part of the level was off-screen, so you couldn't see what was happening. I prefer levels that are more puzzle-oriented than 'click a bunch'-oriented.
I don't usually like point and click games, because they involve too much guessing and wondering "what was the creator thinking at this point?" However, this one was more intuitive--and the puzzles weren't too elusive--so it made for a fun play.
Extremely frustrating. I beat the last level and saved my design, which was 0% efficient. Then I went back and retooled it to make a really cool 100% efficiency solution, and it wouldn't let me save. >:o
Money system is messed up: I had 40,000 and I bought a 40,000 engine, and it took me down to 36,000. Then I tried to but something that cost 4,000 or so, and it said I didn't have enough money, but still lowered my balance from 36,000 to 27,000.