It's, well... Perfectly mediocre. It's not really bad at anything, but there's nothing to set it apart from any of the other hundreds of "Shoot dudes coming from the right" games out there.
Obtain plasma torch, need a key to open a metal locker. Obtain dynamite AND a plasma torch, need a code to open a door. I... I mean, yes, I do appreciate the puzzle stuff, but I really wish I could use a cutter to circumvent simple things like that.
The jetpack is just... Bad. It's actually less mobile than soldiers due to recharge on flight, and the flight time makes it only slightly higher-jumping than a gunman. Additionally, the description says they have a machinegun. That's a semi-auto.
Fantastic game. My only recommendation is that the HUD could benefit from a "One-glance" positioning. Right now, all the important information is scattered around the rim of the screen. Moving it to one place would be very beneficial. I often find my health lower than I thought.
The best strategy? Rush 'em with cheap rifle squads and assault teams, with a mortar in the middle lane to scrape enemies out of cover before your squads arrive. I've managed no squads lost games this way.
The factories are... Simply not worth it. For example, the last upgrade costs $12k but only provides $200 a day. That means it'll take 60 days just to pay for itself. That's insane.
For the best time ever playing this game, mute the music and listen to this instead:
https://ancillary-proxy.atarimworker.io?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DZnHmskwqCCQ
i was super excited to see this, but... The lag is horrendous. I have it at minimum settings and storage set to unlimited. This is a PC that can run PC games at max settings, no problems... So the problem's on your end, buddy.
Fantastic game. My only complaint is that the targeting is a bit... Finicky. I've had several times where I wanted to shoot an enemy, but my character just ran straight into a mob of uzi-wielding thugs instead. It didn't end well.
Just hit the main caravan tab to determine your traveling speed and resource consumption. Use the map to find distance to your destination town.
Distance/speed(kmh)/24(hours/day) gives you days to travel to next location. Just multiply your resource needs by that number to find out how much to buy for the trip. Once that's done, just load up on what you plan to sell and you're good to go.
This game is difficult, but it's the perfect kind of difficulty. I applaud and recommend this game for the same reasons I enjoy Dark Souls; You'll fail, but when you do, it's your fault. It's always your fault. Not due to a trap that was invisible, a suddenly appearing enemy, or random chance. Every danger can be seen and avoided, but it still takes skill and learning to do so.
This game is hard to do perfectly - but when you do it, it's because you've mastered it, not because you got lucky. And that's how games are meant to be. Kudos to you, SoulGame, and keep it up!