For 56 I'm thinking you need to tilt the square towards the upper right at the beginning, use the yellow to get closer to the two blues, then use those to manoeuvre yourself to the magenta segment atop the enclosed yellow while moving downwards. Teleport, don't trigger the magenta node to your right, and hopefully you can activate the third yellow node before you hit the wall. The exit is just beneath. Mind you I say all of this having yet to finish it myself, so take it with a grain of salt. :p
Reminder that if the game's running too fast for your liking to check your monitor's refresh rate (otherwise known as your frames per second or FPS) and to set it to a lower number if possible.
You can sit indefinitely in the boss stages to farms souls but outside of the very end levels it's so slow as to be consistently outperformed by just bumrushing the levels.
It's well worth exploring the buttons on the sidebar to the left of the screen; the 2D/3D switches between the 3D map you start out with and a substantially-easier-on-the-processor 2D one, while the eye toggle turns off fight animations altogether; no speeding up or skipping required!
You first need to break the boss shield by dropping the statue on the right side of the arena on them. Once that's done, possess them and swap into a position where they can get squished by a moving platform.
Reminder that if the game's running too fast for your liking to check your monitor's refresh rate (otherwise known as your frames per second or FPS) and to set it to a lower number if possible.
If you don't much care for selling things at their maximum value, it's better to clear debris in the cow area, as the general shopkeeper NPC is within your viewing range and can be navigated to automatically to sell stuff and then keep sifting through debris.
If you click on the Achievements button on the top bar, the badges seem to sort automatically by newest unearned. Not quite a replacement for the utility of having the information instantly by hovering though. :/
Yay, another shiny missed due to awful badge selections. Wednesday; A game that doesn't load (and, considering the creators, would have taken forever if it had). Thursday; a medium that takes six hours, and Friday; another game that doesn't load. Fun.
Game's not loading for me either. Waited about half an hour and it's only advanced five percentage points from 73 to 78%. At least there are other badges ahead, though it doesn't bode well if this gets more than one slot per week.
This is some feedback unlikely to be seen, but would it be possible to have the game lock your movements on Faust's trolley until you reach the end? The rest of the level conditions you to be in constant motion, and suddenly having to NOT move has led to more deaths than I'd like to count.
I remember finding this impossibly difficult the last time I played- always dying to the turrets or rapid-fire guards, but coming back to it, I breezed right on through. An unsettling reminder of the passage of time. Aside from that minor existential crisis though, very fun game when all's said and done, at least in my opinion. For whatever reason, I find gliding through the levels to be, and I hesitate to use this word due to its abuse by YouTube videos and low-quality apps of ages past, satisfying. 5/5 :)
On the off chance anyone else is stuck on the last level, possess lady orc, smash skull and VERY QUICKLY move back to where you jumped from, go to chest as normal. Continue to next orc by either dashing across or using wall jumps, then just dump them in the nearest chest. (wall jumping seems to either require dashing into a wall, or dashing into a wall while jumping, not entirely sure.)
For anyone looking at this game because of BoTD, do be warned the nature of this game makes getting to 100 speed a six-hour-long chore. Should you manage to reach this 100 speed, you'll need to pause the game as quickly as possible and take your confirmation screenshot, because the API doesn't register it. It is very easy to lose any speed you have built up, so be warned there, too. To pause, I would recommend clicking out of frame, as it's difficult to reach the button proper in the heat of the moment. If you thought the RNG was bad this week with Pawnbarian, I'm afraid there's more to come your way.
Game works okay in Supernova (should properly run at the very least, no gameshell issues), Defense is definitely the best class (with the right dexterity, you can stunlock almost every opponent), but be aware that the game completely breaks upon 2 or more deaths. You can tell because your character won't move upon respawn, but the background will. I initially thought this required you to start a new game, but the Supernova player does appear to save some degree of progress, so if it breaks after respawn, you can close the player and refresh the page to open it again. Nevertheless, it's best to proceed with utmost caution, especially so during ambush or boss segments. For proof of ogre badge, you might be able to get the 'ogre slain' dialogue to stay behind by quickly pulling your cursor out of the player window after defeating it, which should keep it onscreen long enough for a screenshot to be taken (as it's one of those games that pauses when the mouse is out-of-focus).
Even with stuff at max the hitboxes and random placements/generation of obstacles makes the entire bloody thing a nightmare. Been trying for like 15 runs and even picking up multiple jerry cans and using accelerators only ever seems to reach the 230-240k metre range.
This is one of those wonderful, somewhat simple games, that nevertheless clearly has an immense amount of love and dedication put into it. The customizability, the contextual sprites, and all the other little touches make it well worth 5 stars, and that's just the finish! Beneath that there's all sorts of ways to continue using these wonderful gimmicks to do more and more, and before I entirely lose my train of thought I'd like to say, I absolutely love that alien ruins can be moved now. :)